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Muse of Fire Games
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[Rules Q] Creating Conflicts -- Event or Goal
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Topic: [Rules Q] Creating Conflicts -- Event or Goal (Read 1193 times)
BeZurKur
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Posts: 27
[Rules Q] Creating Conflicts -- Event or Goal
«
on:
August 01, 2005, 08:46:56 PM »
On page 22 it states that players may spend a Story Token during -- what I call -- the Claim Phase to add a Conflict. Just to be sure: it can be any kind of Conflict, right? Although there is nothing in the wording of the rules to make me think otherwise, I'm a little thrown off by the example on p. 23 that has Beth create the
Event: Someone gets to the diamond
. I'd have thought that
Goal: Mannelli gets to the diamond
, would make more sense. It could not be vetoed, and if it fails to resolve in her favor, the diamond is still up for grabs.
Or is it? Now that I see it, if someone resolves and wins against Beth / Mannelli, they may narrate that they, and not Mannelli, grabbed the diamond... I think.
I guess that's really two quesions. I only read the rules so far and haven't played, so if I'm missing something -- either in the rules or on these boards -- please point me to it.
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- Joel Rojas
TonyLB
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Posts: 3702
Re: [Rules Q] Creating Conflicts -- Event or Goal
«
Reply #1 on:
August 02, 2005, 06:17:01 AM »
Rules-wise: When adding a Conflict you may choose either a Goal or an Event.
Strategy-wise: Events usually drive that tenuous beast "story necessity." If someone ought to get the diamond, so that play can proceed with the diamond being got, then the Event is a stronger play than the Goal. If folks are fine with the diamond bouncing around on the ground indefinitely then the Goal is a better play.
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BeZurKur
Member
Posts: 27
Re: [Rules Q] Creating Conflicts -- Event or Goal
«
Reply #2 on:
August 02, 2005, 07:55:53 AM »
Got it. Thanks.
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- Joel Rojas
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