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Universalis
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Universalis and the straight story
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Topic: Universalis and the straight story (Read 3949 times)
Mike Holmes
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Re: Universalis and the straight story
«
Reply #15 on:
August 11, 2005, 09:24:29 AM »
Quote from: Bob McNamee on August 08, 2005, 03:32:34 PM
Oops...well i guess we drift a bit sometimes :)
Weeeel, not so much drift in many cases. The rules do allow for Components to be made in the tenet phase (IIRC), and these, of course can be worth dice. If you created a component that was "Destiny for Many to Die" or something, then this mystical in-game thing would be worth dice. So it's all in how you create stuff. If it's purely a tenet for social reasons, then having it only inform by the potential of challenge is probably right. If it's meant to be something that gets injected into scenes actively a lot, then find a way to make a component of it.
Mike
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