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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Publishing sans budget?  (Read 506 times)
Resonantg
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Posts: 51


WWW
« on: August 08, 2005, 08:33:49 AM »

I have looked around and haven't found much in the way of referance on the Forge about this that answers directly to this topic.  Sometimes, we game designers are completely unable to fund the projects we are working on by ourselves and need to find someone to either help them publish or fund this.  I figured I'd ask if anyone has any advice, pro or con, regarding finding a publishing partner, investor or whatnot to help make the designer's dream a reality?  This can also go for those who are completely lacking either entrepeneurial accumen or business sense I guess.

Many apologizies if this is out of line.

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MDB
St. Paul, MN

See my game development blog at:     http://resonancepoint.blogspot.com
timfire
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Posts: 756


WWW
« Reply #1 on: August 08, 2005, 08:46:23 AM »

The first place you should look is Clinton's article on "publishing on the cheap". Today, due to the miracle of the internet and modern--free--software, anyone can publish with literal zero start-up costs.
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--Timothy Walters Kleinert
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