The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:17:43 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[Capes] Floundering on Infinite Earths
Pages:
1
[
2
]
« previous
next »
Author
Topic: [Capes] Floundering on Infinite Earths (Read 2789 times)
Stickman
Member
Posts: 63
Re: [Capes] Floundering on Infinite Earths
«
Reply #15 on:
August 12, 2005, 12:34:34 AM »
When we've played Capes the two things I've seen that don't help out our group at all are:
1) Just slapping together Click n Locks for the first scene to 'just get playing'. I know Capes is all kinds of cool, but unless you have a character on the table you are invested in (either I love this guy, or I hate this guy) then you've got nothing to help you buy into the game. Get someone to set up a Captain America esque good guy. Everyone hates the boy scouts.
2) When you're done with the first scene try making the second scene about some, or all, of the same characters. Sure, Capes can let you jet around the story like a whistle stop tour of the universe, but you still need something to be interested in. In your example, if the big bad thing swallowing earths turns up elsewhere, make a group of new heroes to kick it's lilly white booty. Keep momentum up and keep the interest up. If the first scene is full of forgetable characters and you move an hour later onto another scene with forgetable characters .. well, no wonder no-ones buying it.
I've fallen into these ditches a couple of times now, so hopefully I'll learn for next time :)
Logged
Dave
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum