The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:43:06 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Adept Press
(Moderator:
Ron Edwards
)
Demonic Weaknesses
Pages: [
1
]
« previous
next »
Author
Topic: Demonic Weaknesses (Read 868 times)
angelfromanotherpin
Member
Posts: 132
Demonic Weaknesses
«
on:
August 09, 2005, 10:53:46 AM »
So, I was discussing Vampire: The Masquerade as Sorcerer fodder, when my friend pointed out something I'd missed entirely, which is that Sorcerer lacks an explicit way to mimic the genre-specific weaknesses, such as the WW Vampires' response to sunlight.
Now, I know this isn't a Narrative issue, and my reflex is to just rule that since all Sorcerers are Vampires, it's just part of the setting, and something to be exploited for role-playing bonuses, e.g. shoving the maguffin into a sunlight beam to keep it inaccessible or crossing running water for advantage in a chase scene.
Then it occurred to me that since the 'weaknesses' are a result of the Parasite demon, it might be more characterful to have it be a result of the demon. So, when you expose yourself to sunlight, the demon makes an attack action against you. When you try to cross running water, the demon opposes you with a Will roll.
This isn't well-supported in the present rules without adding new text to the demons, things like Hate: Sunlight and such, things which the demon is has phobia-like irrational responses to, that they will risk
anything
to express their displeasure about.
Or will they? Will a demon abort his Hate-fed attack to defend against a Punish? Or a Banish? Or a direct attack? Are there stories where this sort of thing is supported?
I'd like to hear thoughts on the whole of this post, if y'all'd be so generous, since I'm sure my perspective on the matter is far from complete.
Logged
-My real name is Jules
"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Clinton R. Nixon
Member
Posts: 2624
Re: Demonic Weaknesses
«
Reply #1 on:
August 09, 2005, 10:58:28 AM »
It seems to me that this is just a Need, albeit a pretty strong one. You'd have to set as a rule of the setting that parasite demons in Need tend to attack their hosts, which isn't too farfetched. So, vampire demons just need to stay out of sunlight and fire.
Logged
Clinton R. Nixon
CRN Games
angelfromanotherpin
Member
Posts: 132
Re: Demonic Weaknesses
«
Reply #2 on:
August 09, 2005, 11:07:59 AM »
Quote from: Clinton R. Nixon on August 09, 2005, 10:58:28 AM
It seems to me that this is just a Need, albeit a pretty strong one. You'd have to set as a rule of the setting that parasite demons in Need tend to attack their hosts, which isn't too farfetched. So, vampire demons just need to stay out of sunlight and fire.
I had thought of this, but...
1) The Need is pretty obviously feeding.
2) Even if it were not, I really dislike Needs as things to be avoided rather than things to be done.
It might work as a
very
vehement interpretation of Desire, though.
Logged
-My real name is Jules
"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: Demonic Weaknesses
«
Reply #3 on:
August 09, 2005, 11:18:04 AM »
I think you guys are making it all way too hard, and it all comes down to that business about "explicit rules" - which is a pseudonym for "thou cannot" as an in-game action.
Sorcerer is pretty light on such "thou cannots," whereas Vampire as a game is constructed almost entirely of them. Different philosophies of game design.
The rule in Sorcerer is that any limitations as conceived, as part of the look & feel of sorcery/demons in the game, simply apply to all narration (announced actions, resolutions, whatever).
So if I decide my character has one leg, then I simply refrain from announcing actions involving sprinting. I don't have to have "gained 10 points" by choosing from a list of such limitations, and finding that "missing a leg" is worth 10 points.
It's still a rule. It's no different a rule from any of the "explicit rules" your friend is talking about. It's just not the same
trajectory
, mentally speaking, as those rules.
To take it to sorcery and (yawn) vampires, put it this way: a person who is a vampire (whether that's simply a feature of being a sorcerer, or whether it's due to a demon, I don't care) cannot cross running water and is killed by sunlight. Period.
Oh, too harsh? We want
damage
, do we? Which is basically a wussy way to do the sunlight and so on without losing characters. In that case just treat crossing running water or being in sunlight as a roll of some kind, of however many dice the group thinks is appropriate for the game, and treat the effect as being shot by a big gun.
See, it's easy as pie. In the kind of game we're talking about, to vampires, these things are simply weapons. There are very good rules in Sorcerer for weapons.
Best,
Ron
Logged
angelfromanotherpin
Member
Posts: 132
Re: Demonic Weaknesses
«
Reply #4 on:
August 09, 2005, 12:16:45 PM »
Ron, I agree with almost everything you've said, and in general I find the lack of explicitness an excellent opportunity to creatively exercise the flexibility of the system(rather than perceiving it as a lack).
I am, however, going to try out the 'vigorous opposition' interpretation, just because it seems to me to be a more elegant application of the currency than the consensual 'however many dice' method.
Logged
-My real name is Jules
"Now that we know how many angels can dance on the head of a pin, how do we determine how many angels are dancing, at a given time, on the head of a given pin?"
"What if angels from another pin engaged them in melee combat?"
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum