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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: How much do you make?  (Read 3426 times)
Paul Czege
Acts of Evil Playtesters
Member

Posts: 2341


WWW
« Reply #15 on: August 31, 2005, 04:26:12 PM »

After cost of goods sold, and expenses, Half Meme Press 2004 gross profit: $1,912.

No ability to edit. That's net profit.

Paul
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My Life with Master knows codependence.
And if you're doing anything with your Acts of Evil ashcan license, of course I'm curious and would love to hear about your plans
Justin D. Jacobson
Member

Posts: 186


WWW
« Reply #16 on: September 01, 2005, 06:32:12 AM »

My wife and I are attorneys by day and so make a decent wage. As of right now, Blue Devil Games serves as a very nice write-off come tax time. There's nothing better than being able to deduct your trip to Gen Con. Last year, I took a nice sized loss as I incurred a lot of start-up costs (hardware, software, website development, etc.). This year, I'm looking to break even, as I've expanded my product line greatly and had some additional fixed costs, e.g., my banner for convention use. Next year, I'm looking to operate fully in the black.

But, to give you an example, my first product was Poisoncraft. I "overpaid" for art, using three top-notch artists (Tyler Walpole, Kev Crossley, and Jenn Rodgers, who was a relative bargain). I sold out of my last print copy at Gen Con and continue to sell 8-12 copies a month in pdf format. I just paid off the production costs. Everything from here on out is pure profit.
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Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!

Passages - Victorian era, literary-based high adventure!
smokewolf
Member

Posts: 121


WWW
« Reply #17 on: September 04, 2005, 09:00:43 AM »

So far, I have done everything myself (except a few products I freelanced out). Leaving me with a net profit of $2140 since Dec. 03. Not bad, I don't think. Thats almost 700 units from 26 different pdf's and print products.
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Keith Taylor
93 Games Studio
www.93gamesstudio.com

As Real As It Gets
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