*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 11:26:39 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: A Model for a CRPG?  (Read 2861 times)
JamesSterrett
Member

Posts: 118


« Reply #15 on: September 07, 2005, 05:38:11 PM »

Haven't got a reply to that, other than...   I'm pondering.  Certainly it is a case of failed expectations.   :)

Anyway, wanted to make sure you knew your comment was not being ignored, just causing thought which had not yet popped out an answer.

Logged
Callan S.
Member

Posts: 3588


WWW
« Reply #16 on: September 10, 2005, 12:27:52 AM »

It could also be a matter of contrast. I imagine it would be hard to get into the light side choices, if you had just had a real life nar session which was really intense and cathartic. KOTOR would pale in comparison with that. Though in that case, you couldn't blame the game designers for not keeping up with a real life game. But you can blame them for not keeping up with themselves (with the dark side choices).
Logged

Philosopher Gamer
<meaning></meaning>
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!