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We Need a Term
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Topic: We Need a Term (Read 3290 times)
Josh Roby
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Posts: 1055
Category Three Forgite
Re: We Need a Term
«
Reply #30 on:
August 29, 2005, 09:59:53 PM »
Keith -- awesome. Please keep us informed!
Eero --
I concur on 'Collectible' instead of 'Encyclopaedic' -- it turns the drawback into a feature, which is patent marketing. I'm not sure about 'Complete' instead of 'Capsule' since I'm sure a lot of corper publishers would like to market their games as 'Complete' (and in fact already do).
On the other point, I'm sure there is a worthwhile conversation to be had about open-loop and closed-loop games, and the means by which we pursue these goals in game design. In fact I'd like to participate in that conversation. It's just not what I started the thread to define. Games are more than just their manuscripts and conceptual frameworks -- although those parts are certainly important! -- but they're also manufactured artifacts used by people. We can't ignore that physicality because it does have a very real impact on game design -- both conceptually and in terms of manufacturing.
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Larry L.
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Posts: 616
aka Miskatonic
Re: We Need a Term
«
Reply #31 on:
August 29, 2005, 10:13:04 PM »
I'm a fan of using "fun RPGs" and "crap RPGs." That's really begging for loud, unconstructive arguments, though.
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Larry
Indie Gamers Minnesota
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