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RPG Theory
I am legion, we are many
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Topic: I am legion, we are many (Read 1835 times)
Jeff Turner
Member
Posts: 3
I am legion, we are many
«
on:
August 31, 2005, 06:46:47 PM »
Has anyone heard of a game or system that casts players as organizations or groups?
For example, a player has either a stable of characters, represents a corporation or entire kingdom, or even a nation?
Ever since I found out that corporations are legally considered persons in the US, and thought there might be an idea for a game there.
I just wanted to see if there are any games/supplements that I could check out for inspiration.
Thanks.
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Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: I am legion, we are many
«
Reply #1 on:
August 31, 2005, 07:08:39 PM »
Hey Jeff,
Check out Ian Millington's
Minions
.
Paul
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My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
TonyLB
Member
Posts: 3702
Re: I am legion, we are many
«
Reply #2 on:
August 31, 2005, 07:10:22 PM »
I know of several games whose mechanics easily encompass such characters. Basically, many games that have discarded "representing what a person is" in favor of "representing what a person does to the story" end up with a "character" being represented by a bundle of effects that they can bring to the story. Universalis is the most explicit of these. Capes gets pretty explicit about it too. My familiarity with systems beyond that (HeroQuest springs to mind) is insufficient to say more with any certainty.
I haven't played any games where groups are the
only
choice of representatives in the game-world. It's an intriguing thought. What kind of stories would you tell on that level? What kind of insights do the hard decisions of corporate-entities give us for our own lives?
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Just published:
Capes
New Project: Misery Bubblegum
Christoph Boeckle
Member
Posts: 455
Geneva, Switzerland
Re: I am legion, we are many
«
Reply #3 on:
August 31, 2005, 11:05:56 PM »
Isn't Ars Magica about creating a wizard and his crew of henchmen, then playing either the one or the others depending on situation?
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Regards,
Christoph
contracycle
Member
Posts: 2807
Re: I am legion, we are many
«
Reply #4 on:
September 01, 2005, 02:39:37 AM »
Quote from: Artanis on August 31, 2005, 11:05:56 PM
Isn't Ars Magica about creating a wizard and his crew of henchmen, then playing either the one or the others depending on situation?
Yes although there is not that much about the "collective entity" as it were. As I understand it, people are mor elikely to switch which character is current now, although there is a fair amount of play oriented around the interests and affairs of the covenant itself.
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"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: I am legion, we are many
«
Reply #5 on:
September 01, 2005, 04:51:08 AM »
It's hard to find, but there's also
Realms of the Unknown
, by Timothy A. Dohrer and Gerry Evenwel (two books, a Player's Manual and a Controller's Manual, published in 1991).
Paul
Logged
My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Sean
Guest
Re: I am legion, we are many
«
Reply #6 on:
September 01, 2005, 05:04:11 AM »
Actually, Paul, the player's book is free at
http://www.dohrer.com/tim/rotu/rotusite/rotumain.html
and I think Tim Dohrer still sells copies of the GMs manual. ROTU was very interesting to me (picked it up on Paul's recommendation) in terms of thinking about what can be an RPG and what can't. We played informal games like ROTU in high school (another published one I have is Lords of Space), and looking at the rules you might say 'wargame', but in terms of the way they play they actually feel more like an RPG to me, for a variety of reasons.
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Michael S. Miller
Member
Posts: 846
Re: I am legion, we are many
«
Reply #7 on:
September 01, 2005, 06:23:29 AM »
YOu'll want to take a look at the long-out-of-print ARIA: Canticle of the Monomyth from Last Unicorn games. In addition to Player Characters, the game includes Player Nations. You're supposed to create history for your nations through play, and then zoom in now and then to the character level for the individuals at historical cruxes. Personally, I never thought the game was very playable (very unweildy rules), although people have played it. There was (still is?) a long-running PBeM that used FUDGE as a system. You might be able to find it at
ww.pbem.com
Also check out
Executive-Class Sorceror
and its spin-off threads for ways to use Sorcerer to do this kind of thing.
I don't have time to do any more searches right now, but there's a thread on Birthright as Sorcerer in the Adept Press forum that's very inspiring, as is a thread on Narrative Wargaming in the Birthday Forum that may be of help.
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Serial Homicide Unit
Hunt down a killer!
Incarnadine Press
--The Redder, the Better!
Andrew Cooper
Member
Posts: 724
Re: I am legion, we are many
«
Reply #8 on:
September 02, 2005, 06:30:37 AM »
I've made a small game based off of FATE where you play an entire nation. It's Sci-Fi based but it doesn't have to be.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
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