The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 12:11:37 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Inactive Forums
HeroQuest
Railroading and Heroquests
Pages:
1
2
[
3
]
« previous
next »
Author
Topic: Railroading and Heroquests (Read 6284 times)
Neil the Wimp
Member
Posts: 76
Re: Railroading and Heroquests
«
Reply #30 on:
October 04, 2005, 12:13:09 AM »
Quote from: Mike Holmes on October 03, 2005, 12:42:32 PM
Nice write ups Neil. I think I see what you're saying. The one choice you mention is a huge bang, yes.
I note with interest on the site that you say not to use the rules. But also that this may have been for RQ. Do you advocate the same for HQ? Or do you like what HQ does for heroquests mechanically? I think this is pretty central to the original topic of the thread.
Thanks.
You're right, I wrote these up in the days of RuneQuest, where the rules were completely unsuited to this kind of thing. I don't think that HeroQuest (or any other rule set) is much better for this type of quest. In these initiatory quests, what's important (IMO) is the decisions made by the player. If the character gains the requisite self-knowledge, understands the duties of the new positions, understands the sacrifices that need to be made, and then
makes those sacrifices
, I think they should succeed in the quest. It's purely about player choice, and to force them to make those profound, irrevocable, and probably unrepeatable steps and still fail would be to shortchange the player greatly.
As for the original topic, I thought it was about the predetermined and linear nature of the 'follow the myth' heroquests leading to railroaded players. My response to that is to take the abstract choices presented in the myth and make them concrete and tied in directly to the character's situation. This is reiterating what was said by Simon Hibbs ("heroquests are about moral choices") and Bryan_T (who also showed how the obstacles faced could come from the character's history). Doing it that way, I think, makes the linear nature of the quest almost irrelevant and retains the focus on the decisions made by the player.
Neil.
Logged
Milton Keynes RPG Club:
http://www.mk-rpg.org.uk
. Tuesday evenings. Come join us!
Pages:
1
2
[
3
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum