Forum changes: Editing of posts has been turned off until further notice.
Started by thrall, September 14, 2005, 10:31:59 PM
QuoteNote that only one side escalates to shooting. If I draw my gun and shoot at you, the conflict has escalated and you should roll in your acuity and will immediately--even if you don't have a gun!
Quote from: lumpley on July 19, 2005, 12:30:36 PM"Escalation" just means which stats you get to roll. If you engage with a gunfight, you get to roll acuity and will. If you engage with a conversation, you get to roll acuity and heart. Et cetera.If you don't want to roll acuity and will, don't engage with the gunfight. No skin off my nose.Your group gets to decide what "engage" means. Like I say here, your group should follow the lead of the player with the highest standards.
Quote from: TonyLB on July 19, 2005, 01:30:10 PMFWIW, I've played it both ways now, very deliberately, and I do see the controversy, though perhaps I see it differently than others will. I'm going to toss out my overall 'gestalt' of observations on this, and people can pick it apart... but I don't intend to make a huge lecture of it, or show all the steps of my thinking, unless what I say confuses people more than I think it will.Your Dogs young, demur, female cousin slaps him for something he said that she thought was "inappropriate." Now with either set of rules the Dog (in-character) has a choice about whether to respond by slapping her back.If your system says that he only gets his dice when he slaps her back then it makes that into a player decision as well, often in terms of whether they want to risk losing the Stakes. Which means that the player is more constantly forced back upon the question of exploring his own character.If your system says that he immediately gets his dice as well then the only reason (mechanically) to slap her back is either (a) you've got traits that would access or (b) you want to do her more fallout. Either way, you're now engaged in a situation where what you are exploring is the interaction of this particular Dog with society as exemplified in the context of this one town. You are, in short, playing a less introspective game, and one in which the situation that the GM has prepared has more of a spotlight position.Honestly? I'd play it the first way with experienced players and the second way with those new to Dogs. But that's just me.