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Indie Game Design
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[Saint Sever] heroic-tragic conflict resolution
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Topic: [Saint Sever] heroic-tragic conflict resolution (Read 2113 times)
Bandari
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Re: [Saint Sever] heroic-tragic conflict resolution
«
Reply #15 on:
October 17, 2005, 06:17:23 AM »
---
I like that idea ... the further you drag out a character the more his death can mean. The thing with tragedy and heroism tokens is ... tragedy tokens would be the equivalent of failures the GM (or potentially other players - won't go into this option right now) can spend against the character ... while heroic tokens are successes the character has going for him. Essentially, allowing a larger stake.
(ok - I'm rambling here and tossing ideas about a bit - don't take too seriously)
Hmm, hmm ... the more a character stakes, the more the character may achieve ... and the character's stakes may involve both heroic tokens and personal stakes (incl. life) ... so at a certain point (more heroic tokens) ... a character may be able to risk higher personal stakes. Perhaps the size of personal stakes could be limited by the number of heroic stakes ... need to grapple with this a bit more.
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