The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:11:42 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
Ceremony in Firefly in the Vineyard
Pages:
1
[
2
]
« previous
next »
Author
Topic: Ceremony in Firefly in the Vineyard (Read 4565 times)
philaros
Member
Posts: 23
Re: Ceremony in Firefly in the Vineyard
«
Reply #15 on:
September 28, 2005, 02:27:36 PM »
Quote from: Judaicdiablo on September 28, 2005, 12:29:49 PM
I countered with "Annointing with the Blood of Ship" by saying, "Y'all better keep your heads down because all sorts of terrible things can happen to a ship in dock. It would be terrible thing if that became unflyable piece of junk and you were trapped on this moon till the end of your days." Then I rasied with a 17. Only Jeb, the engineer was able to Block or Dodge.
I want to point out that it's specifically because Brandon called on this bit of Ceremony
and
phrased the Raise as a threat to the ship that I was able to bring in my 2d10 "Gimme a sec, I can rig it" trait - saying (as a player) "oh HELL NO are you threatening the ship!" - and I finally rolled good numbers, which allowed me to Block his Raise with "there ain't nothin' you can do to the ship that I can't fix!"
Then the captain gave on that Raise, while Cyrus took the blow - and I'm just looking at them saying "come on! you know I could fix it!" - and then Cyrus threatened the thugs yet again, and they finally slunk off - and the captain gave Cyrus all the credit! Meanwhile, I'd taken 3d8 fallout earlier, and rolling the results pushed me into a "badly injured - does he die?" conflict; but we decided that instead of me literally dying, I was threatening to quit because I was unappreciated. Tony, playing the captain, took on the "healer" role to persuade me to stay; I rolled the GM dice and played the opposition. Fortunately the GM didn't have a lot of dice for this conflict and Tony was able to "save" me fairly easily, and I took as a fallout trait "nobody appreciates my work" 1d4.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum