The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:08:32 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[DitV] All Dogs Go to Heaven
Pages:
1
[
2
]
« previous
next »
Author
Topic: [DitV] All Dogs Go to Heaven (Read 4004 times)
Eric Provost
Member
Posts: 581
Re: [DitV] All Dogs Go to Heaven
«
Reply #15 on:
October 05, 2005, 04:07:18 PM »
Hiya Mike,
After some deep contemplation on your post, at least partially inspired by a boring hotel room in Huston, I thought I'd come back in to address it from my own point of view.
I think that the possibility of playing multiple deaths of the same character is a viable and highly entertaining option. Especially if you turn those supernatural dials to 11. Imagine the ever-returning, ever vigilant, yet tortured angel of the King. Imagine the hill of graves devoted to the same soul.
Groovy.
I mean, maybe not as an epilogue to a movie. But hell, how about a prequel or two?
But I get your point. It's not the story for every character. Especially not any characters with their dials set to the low-end of the supernatural. Hell, it's not even for Brother Divid. The 'death' he'd had before was narration during the follow-up conflict that saved his life. I lost track of the other fallout that he'd taken, but I do recall the 17d10 and the insane viceral narration that accompanied taking that fallout. When Lisa insisted that Sister Temperance would try to save Divid's life I just sat back and watched. He was as good as dead in my mind. When the dice turned her way and Divid survived I was just surprised. I took the gun of the man that dealt me the deadly blow as my Experience Fallout; "The Gun that Killed Me 1d8+1d4"
Brother Divid died in that shack in the woods trying to save Sister Temperance's life. He failed. Died after she did, so he knew he failed. Now his story is over. There won't be any prequels for Divid.
And I can't wait to author a new Dog.
-Eric
Logged
Eric's RPGs
My Bloggy
ptikachu
Member
Posts: 24
Kai, from Malaysia
Re: [DitV] All Dogs Go to Heaven
«
Reply #16 on:
October 06, 2005, 03:51:11 AM »
Quote from: Clinton R. Nixon on October 03, 2005, 08:32:03 PM
You read that right: I killed an entire party of Dogs. Has this happened before, I wonder?
That's probably the second time it's ever been reported.
The first happened in my game:
http://www.indie-rpgs.com/forum/index.php?topic=15526.0
Logged
Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: [DitV] All Dogs Go to Heaven
«
Reply #17 on:
October 06, 2005, 05:45:45 AM »
Eric, I'm starting to get what you're talking about with the supernatural part looking at what everyone said. Not that I have a lot of experience with the system, but it seemed a lot less out there from my experience, and I'm seeing that the game Clinton ran really took to those elements. So, given that context, and perhaps a context of playing more games like that (as Lisa talks about), it makes a lot more sense to play a character who might die more than once. I'm still pretty sure that it wouldn't work for me - probably because I just like making up new characters. But I can see how it could work and the character not lose any thematic potential for a player who wanted to play the same character again.
Mike
Logged
Member of
Indie Netgaming
-Get your indie game fix online.
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum