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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 62 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [DitV] The Territorial Authority  (Read 707 times)
oliof
Member

Posts: 449

Harald Wagener - Zurich, Switzerland


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« on: October 12, 2005, 02:02:24 PM »

Hello,
it seems that not many of the sample towns and branches here have the T.A. as part of the town setup. Do You regard the T.A. as an important part of play? If Yes, what kind of moral dilemma does the presence of T.A. imply?

Regards,
    oliof
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Vaxalon
Member

Posts: 1619


« Reply #1 on: October 12, 2005, 02:46:37 PM »

I use it as a backup complication.

If things are going TOO smoothly, I can have a couple of marshals ride into town, for example.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
James Holloway
Member

Posts: 372


« Reply #2 on: October 12, 2005, 03:32:43 PM »

I've got a big TA presence in the town I'm running at the moment, because I wanted to have the whole "community vs. outsiders" issue pointed up. TA addresses particular issues, in the same way the Mountain Folk do. They won't come up in most of my games, but in this one it was important to have some outsiders who weren't totally alien (one of the Dogs is from Back East, so there's that point of contact too).
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