The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 05:11:00 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
[DitV] The Territorial Authority
Pages: [
1
]
« previous
next »
Author
Topic: [DitV] The Territorial Authority (Read 690 times)
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
[DitV] The Territorial Authority
«
on:
October 12, 2005, 02:02:24 PM »
Hello,
it seems that not many of the sample towns and branches here have the T.A. as part of the town setup. Do You regard the T.A. as an important part of play? If Yes, what kind of moral dilemma does the presence of T.A. imply?
Regards,
oliof
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Vaxalon
Member
Posts: 1619
Re: [DitV] The Territorial Authority
«
Reply #1 on:
October 12, 2005, 02:46:37 PM »
I use it as a backup complication.
If things are going TOO smoothly, I can have a couple of marshals ride into town, for example.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
James Holloway
Member
Posts: 372
Re: [DitV] The Territorial Authority
«
Reply #2 on:
October 12, 2005, 03:32:43 PM »
I've got a big TA presence in the town I'm running at the moment, because I wanted to have the whole "community vs. outsiders" issue pointed up. TA addresses particular issues, in the same way the Mountain Folk do. They won't come up in most of my games, but in this one it was important to have some outsiders who weren't totally alien (one of the Dogs is from Back East, so there's that point of contact too).
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum