Forum changes: Editing of posts has been turned off until further notice.
Started by epweissengruber, October 15, 2005, 09:00:59 AM
QuoteIn the golden age, King Griffin was the Guardian of the Gate of the Palace of Law. His image may still be seen on palaces throughout Glorantha. Golden lion and golden eagle both, he was the companion to the Lord of Light, and the favoured mount of the Lord's son, Yelmalio. From his back, the Son of Light could survey his father's realm. High in the mountains was a city to which humans climbed that they might be nearer to the Light. The Son of the Light would descend upon King Griffin's back to greet the humans, and to bring a touch of light to the mortal world.As the world became more stormy, Yelmalio relied on King Griffin to carry him through the storms buffeting his father's palace so that he might reach the people below. And often, when the Son of Light was off attending to his father's business, King Griffin would go alone to carry the light to the humans. When the great darkness came, King Griffin was caught in the mortal realm. He guarded the flame in the centre of Yelmalio's Hall and defended his master's followers throughout the darkness. The Sun Hawks and the Stone Falcons, children he had fathered with local bird spirits, warded off demons of the air and helped the people find edible prey on the ground. The Sun Lions and the Stone Panthers prowled outside the walls of the stronghold and through the forests to hunt out the spawn of chaos and the enemies of Yelmalio's people, people who copied the great cats' stealth and strength.One day, the wild storm god Orlanth stole King Griffin's wings, and used their speed and strength in his war against the gods of the Sun and the gods of Darkness. Lonely, and despairing at his loss and separation from his beloved master, King Griffin went mad. He fathered wild and vicious mountain lions, wingless like himself and as bestial as he had become. He seized and abused local bird spirits and fathered the pitiless owl and the loathsome vulture. He devoured the humans who had once honored him and his master. The stronghold was deserted and people cursed the memory of King Griffin.Seeing that Griffin longed to escape the earth, Votank the Master of Spirits helped King Griffin recover his senses and told him to track down Orlanth and steal his wings back. King Griffin, with the help of Votank, did so. And before he departed the earth, King Griffin gave Votank the keys to the hidden stronghold, and promised that he would return to make good the suffering he had caused Yelmalio's people. Where that stronghold is and where Votank put the keys remain secrets to this day.
QuoteThis was our home, before Balazar came as king among us. The plains are its carpet, the blue sky its roof, the mountains its pillars. We love the fortresses the great king gave us, but we know that all of us live in one big beautiful house. On this land were written the signs of the gods, signs we learnt to read before Balazar gave us the letters of the Sun: three lines for harmony; the circle with the point for the sun's eye and the breast of mother earth; two waves for the rivers and lakes; the two arms reaching up for the truth; the swirl of the winds; the knife of death; the eyelid of the beast; the stick figure of man; and the sacred shaman's glyph.In the middle of the plains we saw a rock in the shape of the Spike of Law and on it we wrote the sign of the Sun and the sign of truth. Now, when the great darkness came, the Spike exploded and showered its fragments throughout the world. Since all living beings of the world are trying to put back together the perfect world we lost, we figured that we should help by recreating the lost house of the gods in the middle of our big beautiful house.So, from the mountains we rolled down a boulder swirled with the blue and the white of the storm. Out of a sweet blue river we rolled a boulder and marked it the the water runes. Out of the earth we raised a stone that looked like the first hunter, who had sheltered in Mother Earth. We put a broad, strong stone next to him: his wife and nurturer Hearthmother. Before them we raised a black stone and in white we inscribed the spirit glyph; this was done to honour Votank, master of spirits, the child of Hearthmother and Foundchild. Guarding them all is King Griffin, majestic and dreadful. And around the Little-House-Inside-the-Big-Beautiful-Ho use stand the stones of Brother Dog, ever friendly to our family but ever vigilant against our enemies.This was all done by our grandfathers and grandmothers when the world was young. Ever since then, the Little House has been cared for by all the tribes of this land and even the remotest plainswalker or mountain dweller has been to see the Little House at least once in his or her life.
Quote from: Mike Holmes on October 16, 2005, 02:00:25 PMVery cool stuff so far, but I wonder if your original contributions didn't send the wrong message to some of the players.
Quote from: Mike Holmes on October 16, 2005, 02:00:25 PM... you say, "see here to see how we're going to play" and then you proceed to dump all sorts of setting information into the thread. Perhaps some of the players don't get that they're supposed to be contributing to the setting? Also, have you started play yet? You have more than enough to do so. If you don't, then people might get the opinion that the exercise is just worldbuilding. In fact, from the Sorcerer & Sword viewpoint, unless all of what you have relates to something that's happening to some character, then you are just worldbuilding for worldbuilding's sake. One of my favorite activities, too. But it can derail play. Just a thought.Mike
QuoteAGENDA* discuss games* propoes Heroquest charactersDISCUSS GAMES* self-explanatoryPROPOSE CHARACTERS for HEROQUEST* I would like interested players to propose characters for the setting we have thrashed out so far.* Character creation requires no knowledge of Glorantha or even of the material we have discussed on the message board.* If there is a character type you have never had the chance to play before, be it from mythology (Odysseus, Sir Lancelot), high fantasy (Boromir, Sparrowhawk), sword and sorcery (Conan, Fafhrd), comics (Elfquest) now is your chance.* The setting will change to fit your characters, not the other way around.
Quote from: Bryan_T on October 25, 2005, 05:02:31 PMI don't suppose any of your group are actually from near Kitchener, and looking for a FTF game there by any chance?(I know Toronto is only an hour or so away by car, but what with the family, insane work, and all, tacking two hours of driving onto a decent length gaming session moves this particular dream from "difficult" to "pigs may fly first").-Bryan