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Started by Andrew Morris, October 18, 2005, 08:13:01 PM
Quote from: Andrew Morris on October 18, 2005, 08:13:01 PMSr. Epipheny (Krista) -- Probably the most interesting one. The stakes were "I hope my player learned to think of herself as equal to any male Dog." Interesting thing here was that Krista was playing to lose, and take fallout.
Quote from: Andrew Morris on October 18, 2005, 08:13:01 PM2) Tim was the only player who seemed to get follow-up conflicts, and did an amazing series of "find out sin," "confess your sin," and "repent your sin, never to do it again." By the end of that, his dice were just so damn overwhelming I had to give as soon as we'd rolled. Tim really stood out for me, since I'd either badly misinterpreted his gaming preferences, or he just seized on the spirit of the game with total buy-in.
Quote from: Andrew Morris on October 19, 2005, 02:41:59 PMmtiru (real name?), you are correct that each was a separate conflict. Tim racked up overwhelming dice because neither I nor the players cared to distribute the fallout from the precursor conflicts, so I gave the fallout dice to Tim to use in the follow up conflicts. Wash, rinse, repeat. Start a new conflict, look at the dice....hmm....no amout of escalation will make a difference here, so I give.
Quote from: Andrew Morris on October 19, 2005, 05:01:19 PMAhh, I see. I don't have the new, revised rules.
Quote from: TonyLB on October 19, 2005, 09:50:41 PMYour description of his style is that he games any system to the hilt, pushing for mechanical advantage. That's exactly what he was doing here, in Dogs ... just in Dogs, it leads to great story. I guess what I'm asking is "Why did this surprise you, given what you knew?"