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Fact mechanic Revisited

Started by Kai_lord, October 07, 2005, 03:19:25 AM

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Vaxalon

Conflicts aren't free.  You can lose an important conflict if you take a turn to introduce them.  That's the reason I might refuse to engage you in a conflict that's about something we both care about.  There are hieararchies to these things.  It has been my experience, playing Capes, that I care about more things in a scene than I can afford to play conflicts on.
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker