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HeroQuest
HP Reward Systems Revisited
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Topic: HP Reward Systems Revisited (Read 7154 times)
lightcastle
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Posts: 118
Re: HP Reward Systems Revisited
«
Reply #30 on:
March 14, 2006, 08:02:08 PM »
Huh. Rereading this thread, I see that I have ended up proposing something like option C for my new game, although with costs set by the new Fetish or Charm table.
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Mike Holmes
Acts of Evil Playtesters
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Posts: 10459
Re: HP Reward Systems Revisited
«
Reply #31 on:
March 21, 2006, 07:36:24 AM »
There's an argument here flowing from an assumption that I don't care to look at:
1. If you play HQ without HP used for advancement it works fine.
2. HP for advancement only makes sense if you don't also allow players to simply rate things at whatever level they like.
3. Therefore, there's no need to use HP for advancement.
Don't get me wrong, I think that the people who play this way are probably having a fine time with the system. But there are elements of the HP advancement system that I like, and I don't want to get rid of. So for my purposes, this line of argument isn't doing much for me.
Anyhow, I've been very irresponsible letting this thread drag on so long, and it's starting to get self-referential. So let's close it, and if anyone wants to discuss a particular topic that's come from this, let's start new threads.
Thanks all,
Mike
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