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The use of Runes in a RPG
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Topic: The use of Runes in a RPG (Read 1031 times)
Hereward The Wake
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Posts: 173
The use of Runes in a RPG
«
on:
November 28, 2005, 12:54:00 PM »
I've been working on the idea of using runes as a way for a game to be guided.
Runes can be used in a similar way to tarot so should make an equally good tool when playing an RPG set in the times that they were used.
My question here is does anyone know of games already in use that have used runes in this way and what are they?
Also does anyone have thoughts on their suitablity for use in a RPG. I know I've not laid out my ideas yet, but there may be some obvious things that you can see that I might have overlooked?
Look forward to hearing peoples thoughts.
Best
Jonathan
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Jonathan Waller
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talysman
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Posts: 675
Re: The use of Runes in a RPG
«
Reply #1 on:
November 28, 2005, 03:03:27 PM »
one of the Rolemaster Companions, I don't recall which one, included several pages of Rune Cards to use for on-the-fly generation of details. this sounds somewhat like what you're describing. I don't know if anyone ever tried this or not.
the way it worked: each rune card, in addition to the rune, had four or five words related to the interpretation. if a player asks for information the GM didn't prepare in advance, the GM could draw three rune cards and look over the possible interpretations.
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John Laviolette
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J Tolson
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Posts: 46
Re: The use of Runes in a RPG
«
Reply #2 on:
November 29, 2005, 09:37:26 AM »
My question to you would be, how do you envision this to fit within the setting of your game?
I am not talking mechanics, as that is something that the players perceive outside of the setting, but rather how those mechanics would be perceived by characters living in your world.
Are characters supposed to “consult the runes” to find out what to do when they can’t figure something out? Will a player draw from a bag and whatever rune they receive is incorporated into the game somehow, being an action separate from the in-game world?
I ask this because, historically speaking, runes weren't really used to guide. Oh sure, you might find that they marked locations or directions to other locations, but I am assuming you desire something a bit more mystical. Perhaps you are thinking of fortune telling, which is a more modern use of runes, which is quite fine as long as you are aware using runes as such isn't in harmony with "the times that they were used in."
However, to the more general question of runes being used in an RPG setting, they are actually quite apt. Unlike the Latin alphabet, Futhark had a strong connection to the mystical, which is a key element of a fair number of RPGs (both pen & paper and other). However, I would recommend reading the Runic Poem at the end of the Havamal (in the Poetic Edda). In that Odin, the creator/discoverer of runes, explains their magical uses. Off the top of my head, the only one I can remember that might be useful for guiding characters through an RPG is the one for contacting the dead (well... those who were hanged, anyways). The dead always seem to have good advice on what to do.
Just a thought.
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Joshua A.C. Newman
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the glyphpress
Re: The use of Runes in a RPG
«
Reply #3 on:
November 29, 2005, 10:20:12 AM »
Quote from: J Tolson on November 29, 2005, 09:37:26 AM
My question to you would be, how do you envision this to fit within the setting of your game?
That only matters insofar as runes' evocative value, and even then, not much.
Vincent Baker's
The Dragon Killer
uses runes, that is, coins: sheaves=pennies, bulls=nickels, torches=dimes, eagles=quarters.
Think about what you want to do mechanically, what kind of support you want to give the story. Keep runes in the back of your head and you'll see how they'll help you. But seriously, start with how you want things to work in your game.
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the glyphpress
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Dan Svensson
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Posts: 31
Celibate
Re: The use of Runes in a RPG
«
Reply #4 on:
November 29, 2005, 08:41:58 PM »
Have a look at "everway". Its not exactly runes but its cards with symbols on them. Might give you some ideas.
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Hereward The Wake
Member
Posts: 173
Re: The use of Runes in a RPG
«
Reply #5 on:
November 30, 2005, 01:18:46 PM »
My idea is to use the runes as described for directing situations from the point of the story. I also want to use the runes in a way to affect what players can, or can't do.
So that PCs can use runes at time fo need to get guidence or actuall aid to do things, they could also be used to add to the chance of success in situtations, or failure if the gods look unfavourably on them.
I had thought that runes would also be part the pc genration proces and certain runes would be associated with them, guiding not only who they are but having affect throughout their lifetime, having runes that are favourable to them or one that work against them.
Does that help?
Thanks for the oughts so far.
Best
JW
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Jonathan Waller
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Hereward The Wake
Member
Posts: 173
Re: The use of Runes in a RPG
«
Reply #6 on:
December 06, 2005, 03:05:51 AM »
It diesn't look like anyone has any thoughts on this?
I don't know if those games that use tarot cards associate a PC with a particular suit or specific card type? This was an idea that I had thought on with the Runes. So that specific runes could confer both advantages and disadvantages throughout their life.
JW
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Jonathan Waller
Secretary EHCG
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Darcy Burgess
Member
Posts: 476
Re: The use of Runes in a RPG
«
Reply #7 on:
December 06, 2005, 03:28:36 AM »
Quote from: Hereward The Wake on November 30, 2005, 01:18:46 PM
My idea is to use the runes as described for directing situations from the point of the story. I also want to use the runes in a way to affect what players can, or can't do.
I'm pretty clear on what you mean in the second part of that statement (I'm translating it to mean: Runes instead of Dice in a fortune resolution system).
However, I'm a - lot - fuzzy on what you mean in the first sentence. Are you talking about interpreting the runes drawn and generating story from that (ie: using them as a springboard for your imagination?)
In any case, I'd love to see a quick example of play, I think it would go a long way to 'getting inside your head'.
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Black Cadillacs
- Your soapbox about War. Use it.
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