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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 64 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Gangster/Crime Genre RPG Mechanics  (Read 11965 times)
dindenver
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Posts: 928

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« Reply #15 on: November 29, 2005, 06:32:14 PM »

Hi!
  I noticed there are things that give you tells, but nothing that removes them.
  It seems to me that the tell mechanic could be tied to two other factors:
Stress/Mental State: I think the tells should be more pronounced when characters are more stressed out
Stakes: Lying to a waitress is easier than lying to a mob boss.
  So maybe doing things that lower stress lowers the tell and the Stakes of the situation modify the effect of the tell?
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
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iain
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« Reply #16 on: November 30, 2005, 03:27:10 PM »

There are devices that remove tells, but you must work to remove them, fighting against their consequence. I will start this up in a new thread soon, as this one is effectively dead.
Cheers
Iain
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dindenver
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Don't Panic!


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« Reply #17 on: December 01, 2005, 10:41:46 AM »

Hi!
  What about using Alchohol, drugs, sex and fighting to relieve that stress level with a mechanic to magnify the tell if you overdo it? So, if you have a drink, your tells are minimized, but if you overdo it, you start blabbing your secrets? Might be a good wway to model this lifestyle...
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
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