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Actual Play
Shock Playtest, with mixed results
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Topic: Shock Playtest, with mixed results (Read 4224 times)
joepub
Acts of Evil Playtesters
Member
Posts: 569
Joe Thomas McDonald
Re: Shock Playtest, with mixed results
«
Reply #15 on:
December 05, 2005, 11:28:54 AM »
sie?
Hehehe. Okay, I can live with that one. it was the intercaps that was killing me.
Also, want to footnote the first time hir appears? explaining that hir and sie are genderless pronouns?
And, to point out, they AREN'T genderless. They are mixed gender. "They" and "its" are genderless. Sie and Hir are collages, held together with crazy glue and modge podge, of what were once two viable gender pronouns.
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www.incitefulentertainment.com
joepub.blog.com
joepub
Acts of Evil Playtesters
Member
Posts: 569
Joe Thomas McDonald
Re: Shock Playtest, with mixed results
«
Reply #16 on:
December 05, 2005, 11:29:50 AM »
oh, my bad. pronoun discussion ended.
just footnote the first time hir or sie is used, and explain the terms briefly. that way it avoids confusion, annoyance.
Thanks. done. end. fade to black.
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www.incitefulentertainment.com
joepub.blog.com
lampros
Member
Posts: 24
Re: Shock Playtest, with mixed results
«
Reply #17 on:
December 05, 2005, 02:12:59 PM »
You kinda confirmed my initial impressions of shock which is "I don't know how I would actually play this, but omg, the setting creation tool is pure gold." I look forward to watching the game devolop, though.
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Tim Alexander
Member
Posts: 304
Re: Shock Playtest, with mixed results
«
Reply #18 on:
December 05, 2005, 05:36:42 PM »
Quote from: lampros on December 05, 2005, 02:12:59 PM
You kinda confirmed my initial impressions of shock which is "I don't know how I would actually play this, but omg, the setting creation tool is pure gold." I look forward to watching the game devolop, though.
It's definitely it's strongest aspect in the text right now. I remember us specifically talking about how the same basic character could be described at the different interactions on the chart. It's a really cool mechanic, and my guess is it's one that Joshua spent the most time on, or was a formative idea for the game. It's up there with Emily's web from Breaking the Ice, which is the coolest thing since sliced bread.
-Tim
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