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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 71 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: strong player directorial power  (Read 4393 times)
james_west
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« on: June 03, 2001, 02:13:00 PM »

To me, games with strong, continuous player directorial power seem to as different from traditional RPGs as RPGs are from boardgames.

I'm thinking Baron Munchhausen, Crayne's Storyboard or SOAP, Clinton's proposed demon-as-PC format in Sorceror, etc.

I've got two questions:

(1) How well does this work in practice with 'normal' players? (Who are, in my experience, pretty strictly actor stance by habit.)

(2) I'm wondering about possible middle ground: the games I mention above seem to have players-as-directors continuously, whereas in other games with some level of directorial power, it's very rare (usually ~once per session). Has anyone seen a game with more than that, but less than the ones I mention ?
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Ron Edwards
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« Reply #1 on: June 03, 2001, 02:39:00 PM »

Extreme Vengeance, Extreme Vengeance, Extreme Vengeance; James, you MUST get this game.

Others in this category include Ghost Light, Puppetland, and The Dying Earth, and I think you'll find Hero Wars in action is further along on the spectrum that it looks just from reading it.

Best,
Ron
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joshua neff
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« Reply #2 on: June 03, 2001, 04:12:00 PM »

james--

i ran a session of "extreme vengeance" for my regular group & they LOVED it, particularly the directorial stance the game pretty much forces the players to use--previous to this, our narrativism pretty much consisted of ignoring & fudging dice rolls in mage...one of the guys in my group keep asking me to run it again (which i would if i were more into the action movie genre, but i'm not)...

my point being: if players want to use author & director stance, they'll take to it like mad--if they're not into it, they probably won't run w/ it...but you never know unless you try...
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--josh

"You can't ignore a rain of toads!"--Mike Holmes
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