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Indie Game Design
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Transparent Game System
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C. Edwards
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Posts: 558
savage / sublime
Transparent Game System
«
Reply #15 on:
April 07, 2002, 08:51:43 PM »
Hey Pete,
Thanks for the input, but I think that rerolls might interfere with the spirit of "transparency" that is trying to be achieved. I could be completely
wrong though. The difficulty lays in making a simple and transparent system that isn't horribly bland. Can it be done? Does having an interesting system defeat the purpose of transparency? Hell if I know. It should be fun to find out though. Anymore thoughts, input?
-Chris
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Andrew Martin
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Posts: 785
Transparent Game System
«
Reply #16 on:
April 08, 2002, 12:38:24 AM »
Chris wrote:
> The difficulty lays in making a simple and transparent system that isn't horribly bland. Can it be done?
I think if one avoids simplistic and complex, and achieves simple, you'll get subtle play.
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Andrew Martin
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