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Indie Game Design
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[Realm] New Changes
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Topic: [Realm] New Changes (Read 2114 times)
Bill Masek
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Posts: 174
Re: [Realm] New Changes
«
Reply #15 on:
January 26, 2006, 11:50:09 AM »
Chris,
Ok, so your core currencies are:
Experience: Most important currency, used to determine power level of characters. Permanent.
Ki: Second most important currency, used to fuel larger powers. Expendable.
Sway: Least important currency. Gives bonuses and penelites. Permanent and expendable.
What exactly is experience in Realm? What do characters need to do to acquire it? Since xp is the most important currency, it will be the driving force of your game, the major motivations for players to drive their characters towards.
Best,
Bill
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Try
Sin
, its more fun then a barrel of gremlins!
Or
A Dragon's Tail
a novel of wizards demons and a baby dragon.
sayter
Member
Posts: 162
Re: [Realm] New Changes
«
Reply #16 on:
January 27, 2006, 09:21:34 AM »
Experience is gained just through showing up, good roleplay, completing objectives, piecng togehter mysteries and completing story arcs. Maybe between 1 to 3 on average, per session. Some sessions may award more, and some players may consistently RP well and gain that extra experience as well.
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Chris DeChamplain
-Realm- RPG
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