Forum changes: Editing of posts has been turned off until further notice.
Started by Eric J-D, February 14, 2006, 08:01:24 PM
QuoteThe single breaking point in the combat mechanics I've got is the three rounds in advance scripting.
Quote from: Wolfen on February 15, 2006, 01:13:14 PMMy reasons for disliking this are based on my actual combat experience. I've fought for three years now in the SCA, I've taken some level of martial arts, and served for 8 years in the military. The only thing I've seen where you "pre-script" your actions in advance like this is beginner level martial arts, which only works if your partner is working with you, rather than against you. Frankly, anyone who plans out their moves three moves in advance is going to die really quickly in the clash unless they're really, really good at predicting their enemy's choices.
Quoteisn't some of the concern of the randomness of plotting 3 moves alleviated by the ability to abort maneuvers?
QuoteAnd doesn't the penalty for aborting maneuvers decrease with character skill? or am I misremembering that?