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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 50 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [On the Run] Power 19  (Read 7730 times)
Robert Bohl
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Posts: 525


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« Reply #15 on: February 22, 2006, 01:35:54 PM »

Ok that makes sense.

Interestingly, the only thing that mechanically differentiates them from one another mechanically in that early part of the game is trait choices, so that is going to put HEAVY pressure on picking good traits, and framing scenes that will let you show off your trait studliness.

I really like that.
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Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
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Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG
Kevin Allen Jr
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Posts: 36


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« Reply #16 on: February 23, 2006, 01:15:57 PM »

after your initial trait/resource framing, is there a lot of oppurtunity in the game to add to/alter those resources? My concern is that those first assignments are so critical that if you make a choice early on and the game doesn't totally steer that way your gonna be up shit's creek with a turd for a paddle.

And don't say it's your narrative responsability to steer it your way, i think in the 2 hour limit that might be real hard to do without making it look like you're going for a "leader" grab.
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Primitive: a game of savage adventure in the prehistoric world
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