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Crowds and Power

Started by Supplanter, February 24, 2006, 11:50:32 PM

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Supplanter

Say I have a gang of four armed men. I get the group stat, trait and relationship dice rules in the NPC chapter, no problem. But how many gun dice should I give them? Each has a gun, a plain ol' gun. Do I give the group 1d4+1d6, or 4d4+4d6?

Group-conflicts and multiple belongings is my general question: guns, knives, pointed sticks, bananas.

Thanks,


Jim
Unqualified Offerings - Looking Sideways at Your World
20' x 20' Room - Because Roleplaying Games Are Interesting

ffilz

I think I'd just give the gang 1d6+1d4 for the gun. But it depends on how menacing you want the gang to be.

Frank
Frank Filz

cdr

I've been thinking about asking that very question for the longest time.

I'm inclined to think 4 guns, 4d6+4d4.  But I'm very curious to know Vincent's intent.

--
Carl

"Plus this cannon we hauled all the way here from the east.  2d8+1d4."
     "Does that ol' thing even fire?  I'll take 1d6 for the bird's nest in its muzzle showing they ain't even loaded the dang thing."

lumpley

1d6+1d4 every time they use a new gun, of course!

If I raise "remember the big guy by the door? He shoots you," that's 1d6+1d4. If I raise "all four of them pull out their guns and start blasting away," though, that's 4d6+4d4.

-Vincent

Vaxalon

Oh MAN... that just made angry mobs even MORE dangerous!
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker

Supplanter

Quote from: Vaxalon on February 25, 2006, 11:17:10 AM
Oh MAN... that just made angry mobs even MORE dangerous!

Come on, Fred, didn't you ever see the Addams Family movie? <g>

Vincent: thank you.

Best,


Jim
Unqualified Offerings - Looking Sideways at Your World
20' x 20' Room - Because Roleplaying Games Are Interesting