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[Sorcerer] Our Fifth Session: Part One
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Topic: [Sorcerer] Our Fifth Session: Part One (Read 8255 times)
Trevis Martin
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Posts: 499
Re: [Sorcerer] Our Fifth Session: Part One
«
Reply #15 on:
March 10, 2006, 02:41:43 PM »
Hi Lisa,
As I understand it, the demon powers in the sorcerer text are described strictly (for the most part) in game mechanical terms, being inspired from Champions powers according to Ron. That is, the power listed notes its mechanical effects but those mechanical effects can appear in the game in any number of ways. The way it looks or "special effects" are up to the look and feel decided upon by you guys. Mechanically cloak subtracts the demon's power dice from the perception dice of anyone who might see the user of the ability. Remember that perception rolls are made with whatever stat is relevant, so cloak can work against a lot of stuff. How it looks in your game is pretty much up to you.
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Lisa Padol
Member
Posts: 365
Re: [Sorcerer] Our Fifth Session: Part One
«
Reply #16 on:
March 11, 2006, 06:43:28 PM »
Quote from: Trevis Martin on March 10, 2006, 02:41:43 PM
As I understand it, the demon powers in the sorcerer text are described strictly (for the most part) in game mechanical terms, being inspired from Champions powers according to Ron. That is, the power listed notes its mechanical effects but those mechanical effects can appear in the game in any number of ways.
Ah. Got it -- Chrome is up to us.
Ysabel will be happy.
-Lisa
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Lisa Padol
Member
Posts: 365
Sixth Session Write Up on Labcats
«
Reply #17 on:
March 25, 2006, 11:31:02 PM »
Quote from: mneme on March 09, 2006, 12:12:22 PM
If she doesn't put them here, they'll go on
http://community.livejournal.com/labcats
, "Notes from the Lab".
Specifically, it's here:
http://community.livejournal.com/labcats/7728.html#cutid1
-Lisa
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