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275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 76 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
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Author Topic: [Sorcerer] Our Fifth Session: Part One  (Read 8255 times)
Trevis Martin
Member

Posts: 499


« Reply #15 on: March 10, 2006, 02:41:43 PM »

Hi Lisa,

As I understand it, the demon powers in the sorcerer text are described strictly (for the most part) in game mechanical terms, being inspired from Champions powers according to Ron.  That is, the power listed notes its mechanical effects but those mechanical effects can appear in the game in any number of ways.  The way it looks or "special effects" are up to the look and feel decided upon by you guys.  Mechanically cloak subtracts the demon's power dice from the perception dice of anyone who might see the user of the ability.  Remember that perception rolls are made with whatever stat is relevant, so cloak can work against a lot of stuff.  How it looks in your game is pretty much up to you.
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Lisa Padol
Member

Posts: 365


« Reply #16 on: March 11, 2006, 06:43:28 PM »

As I understand it, the demon powers in the sorcerer text are described strictly (for the most part) in game mechanical terms, being inspired from Champions powers according to Ron.  That is, the power listed notes its mechanical effects but those mechanical effects can appear in the game in any number of ways.

Ah. Got it -- Chrome is up to us.
Ysabel will be happy.

-Lisa
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Lisa Padol
Member

Posts: 365


« Reply #17 on: March 25, 2006, 11:31:02 PM »

If she doesn't put them here, they'll go on http://community.livejournal.com/labcats, "Notes from the Lab".

Specifically, it's here: http://community.livejournal.com/labcats/7728.html#cutid1

-Lisa
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