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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Artwork question  (Read 3895 times)
Emmett
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Posts: 82


WWW
« Reply #15 on: March 18, 2006, 02:49:28 PM »

Card games usually have pretty high detail in their pictures, (well the good cards anyway) I would categorize your needs by the value of the cards if such a thing makes sense in your game. This gives a visual reference to the value of a card also.

Another point, artist style. Good marker illustrations can look great when shrunk down, but if other pics are oil/acrylic paintings, the marker illustration will look awful in comparison. I think you need to talk to one artist to keep one style throughout your card set.

Heck I'd work for $30 apiece, $100 for high value cards.
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Cowboys never quit!!!
Lynn
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Posts: 6


« Reply #16 on: March 26, 2006, 09:54:13 PM »

Another idea, although I have no idea how you would go about doing it - how about getting artists in Eastern Europe or South America to do the artwork?

I have an office in Ukraine with a team of artists (2D and 3D) and engineers. We outsource half time and full time artists at a very reasonable rate - illustrators to 3D to packaging design (we have offices in Japan and USA, too).

http://www.meshbox.com

Lynn

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btrc
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Posts: 310


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« Reply #17 on: March 27, 2006, 10:43:59 AM »

As an aside on this topic and related to the public domain thread, Charles Ryan's "Last Crusade" WWII CCG used 100% public domain photographs from the National Archives. They went in and scanned from the original photos as I recall. If Conquest isn't a WWII game, that won't neccessarily help you, but it is an example of the quality of material you can find if you dig deep enough.

Greg Porter
BTRC
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