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Artwork question
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Topic: Artwork question (Read 3895 times)
Emmett
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Posts: 82
Re: Artwork question
«
Reply #15 on:
March 18, 2006, 02:49:28 PM »
Card games usually have pretty high detail in their pictures, (well the good cards anyway) I would categorize your needs by the value of the cards if such a thing makes sense in your game. This gives a visual reference to the value of a card also.
Another point, artist style. Good marker illustrations can look great when shrunk down, but if other pics are oil/acrylic paintings, the marker illustration will look awful in comparison. I think you need to talk to one artist to keep one style throughout your card set.
Heck I'd work for $30 apiece, $100 for high value cards.
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Cowboys never quit!!!
Lynn
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Posts: 6
Re: Artwork question
«
Reply #16 on:
March 26, 2006, 09:54:13 PM »
Quote from: Jack Aidley on March 02, 2006, 06:16:49 AM
Another idea, although I have no idea how you would go about doing it - how about getting artists in Eastern Europe or South America to do the artwork?
I have an office in Ukraine with a team of artists (2D and 3D) and engineers. We outsource half time and full time artists at a very reasonable rate - illustrators to 3D to packaging design (we have offices in Japan and USA, too).
http://www.meshbox.com
Lynn
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btrc
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Posts: 310
Re: Artwork question
«
Reply #17 on:
March 27, 2006, 10:43:59 AM »
As an aside on this topic and related to the public domain thread, Charles Ryan's "Last Crusade" WWII CCG used 100% public domain photographs from the National Archives. They went in and scanned from the original photos as I recall. If Conquest isn't a WWII game, that won't neccessarily help you, but it is an example of the quality of material you can find if you dig deep enough.
Greg Porter
BTRC
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