Forum changes: Editing of posts has been turned off until further notice.
Started by Zamiel, March 14, 2006, 06:07:42 AM
Quote from: TonyLB on March 14, 2006, 10:06:03 AMWhen you write things like "No significant twists can be introduced in Scenes within this Arc until it moves to the next stage," I sort of wonder how you're going to make that concrete. If a story Arc is about the relationship between Norman and Harry Osborne, does Normal slapping his son constitute a twist? What if one player thinks that's just the natural evolution of things, while another player finds it a shocking and radical development?But you're at the experimental stage now. I wouldn't (by any means) expect you to have that sort of concrete stuff right now. As a design goal I think what you've got is very spiffy.
Quote from: TonyLB on March 14, 2006, 10:06:03 AMMy only question on the high level is: What's the reward when players finish an arc? From the pure resource-management point of view, what makes it worth it (to the players) to pour all those inspirations into the arc?