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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Tunnels and Trolls] A Player's Dissatisfaction  (Read 5104 times)
Hans
Member

Posts: 576


« Reply #30 on: March 20, 2006, 06:58:26 AM »

Was that the sound of Ron's ruler hitting our hands, Callan S.? :)

We've taken the conversation private, Ron, Erik.  Sorry if it got out of hand.
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* Want to know what your fair share of paying to feed the hungry is? http://www3.sympatico.ca/hans_messersmith/World_Hunger_Fair_Share_Number.htm
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epweissengruber
Member

Posts: 311

I like games! and theory! and The Forge!


WWW
« Reply #31 on: March 20, 2006, 07:13:57 AM »

Actually, I got the perspectives on T&T that I was looking for.

Hans, et. al. you can keep on chatting.
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Johnny
Guest
« Reply #32 on: April 04, 2006, 07:14:54 PM »

Greets folks;

This thread reminds me of how the players can "evolve" the game and take it in new directions. The T&T rules allow for this. At least the way that I have interpreted them they do.

This happened several years ago. The room had a large fish tank filled to the brim. Treasure at the bottom and poison-spiked AGGRESSIVE fish.

Unknown to the players was a powder under the loosely fitted floorboards that reacted with water to create a gas, which caused bleeding from skin pores. Exposure to enough gas kills.

After a few clumsy attempts (a bit of splashing) the delvers figured out that they had to be careful. They eventually solved the puzzle (with a completely different strategy than I had designed) and retrieved the treasure. And then my problems began.

They worked long and hard to devise a way to get enough floorboards up to allow one of them in the crawl space to gather the powder. They put scarves over their faces, took turns, breaks, etc., until they accumulated a quantity of powder.... You can see the problem developing. I had to come up with properties for the powder.

They eventually got out of the ruins they were in, went back to "town" and with the vast wealth they had accumulated (they were at about lev 6 at this point) they hired folks to produce glass vials and using leather thongs created what came to be called "blood-bombs". They divvied them up and I had to deal with them for years.

I guess this is an example of players as DM. Yes?

I was OK with this. I thought it was great fun. Although it created a bunch of work for me (editing stuff that I thought was secure).
The players loved it. They got to create their own "invented" weapon.

T&T leaves things loose enough for this kind of thing to occur.

Is what occurred what you have called "GM pleasing" or did the players and the GM interact to have fun?

Johnny
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