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Initial Ideas

Started by Henry Fitch, April 19, 2002, 12:55:17 AM

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Seth L. Blumberg

Haven't yet played Sorcerer, may not for a while, barring con demos--my list of Games I've Got To Play is pretty long right now.  But I was struck by the suitability of Sorcerer for RPing the "Girl Genius" comic by Phil and Kaja Foglio.  Dig it: clanks, constructs, and other arcane products of Mad Science are the demons, Lore is the intensity of your Spark, and Humanity is your ability to cooperate with other people.

I'm not sure what Needs and Desires would be, though, and worst of all, the premise of the game is entirely unclear to me.  It certainly wouldn't have anything to do with the premise of the comic book.
the gamer formerly known as Metal Fatigue

Mike Holmes

Quote from: Seth L. BlumbergBut I was struck by the suitability of Sorcerer for RPing the "Girl Genius" comic by Phil and Kaja Foglio.
Ron, buy the idea from Seth, right now. Then get on the phone with Phil. I can see the mini supplement now with Foglio art throughout. Oh, wow man. He'd do it, too.

Mike
Member of Indie Netgaming
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leomknight

Greetings! I just recently bought Sorcerer, and, sure enough, all sorts of permutations popped into my head. Obviously demonic influences. I also kept seeing instances in fiction and fact that made me go "Ah-ha! I could use that!" If any of these have been mentioned, please forgive me. I'm now looking for the two supplements, and gave myself quite a headache trying to read all the postings here. An embarrasment of riches.            
                                                                                                         A few ideas: Sorcerer and Witchcraft. Magical and New Age books abound with familiars, nature spirits, spirit guides, guardian angels, and the like. As I understand it, as long as the demon/ spirit/ thingie has its own agenda, distinct from the sorcerer's, this will push the player into ever new territory.

The three sisters on "Charmed" have to keep protecting innocents and vanquishing warlocks, but notice that each of them also had personal and professional crises. Something of the sort could be created with Need, Desire and Kickers.                                                                                                                                                 Julia Butterfly Hill, the young woman who sat in a tree in the Pacific Northwest. She had an epiphany while visiting the forest, and felt an overwhelming need to stay and protect the trees. Nature spirit, anyone?                                                                                                                                                                                         "Touched by an Angel". The way the angels try to persuade each episode's poor sinner to do the right thing seems very much like the interaction between demon and master.

Really bad idea: "Star Trek". The Enterprise is a Big demon, with lots of powers. Her need is dilithium crystals. This explains why the ship is so prone to breakdown: the brat stage. No wonder Kirk is in love with his ship. Classic co-dependency.

Mike Holmes

Quote from: leomknightReally bad idea: "Star Trek". The Enterprise is a Big demon, with lots of powers. Her need is dilithium crystals. This explains why the ship is so prone to breakdown: the brat stage. No wonder Kirk is in love with his ship. Classic co-dependency.
Snort! :-) That's hilarious.
Member of Indie Netgaming
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Bob McNamee

Quote from: Mike Holmes
Quote from: leomknightReally bad idea: "Star Trek". The Enterprise is a Big demon, with lots of powers. Her need is dilithium crystals. This explains why the ship is so prone to breakdown: the brat stage. No wonder Kirk is in love with his ship. Classic co-dependency.
Snort! :-) That's hilarious.

"Captain it canna be done... it'll take at least 2 hours..."
"You have 10 minutes, Mr. Scott"
"Aye Captain, but you're asking for a miracle... perhaps if you gave me a little more POWER..."

Bob McNamee
Bob McNamee
Indie-netgaming- Out of the ordinary on-line gaming!

erithromycin

Vampires

It worked, straight out the box, for that. All you need to do is make the Need or the Desire a weakness. Your first daemon's got your ability to live after death, and any other power you want's going to take effort. WoD style ghouls are passers, and everything else is a parasite, though, if you were doing a strict port, Dominate would be a parasite which had the ability to spawn Possessors, which I still find cool.

Knights

Swords and Chivalry and Castles and Stuff! Your horse is a daemon, if you want it to be. Your sword, your footman, your armour, your castle, all that stuff. Humanity's how close you remain to the people you defend [Low Humanity means you go on Crusades, was what I was thinking, because you're ability to connect to the little people's been lost in a search for glory].

Super Monkey Tank Go!

A great old video game for the N64, or rather, what they wanted to call it. Just a bizarre anime infested geek notion tank battle stuff gadget thing having whizz bender nostalgia freak metroid being like fanboy ramble nonsense. With animals that are cars!

Oh, and another idea, where Humanity was basically free time. That one got a little weird the more I thought about it. Your job was a demon, and so was your girlfriend, and your car, and everything else. Only, you were one of the few who realised it. It kind of reminded me a bit of Fight Club, but then, a lot of things do.

I'm sure I had another on that first reading, and now I can't remember it. I don't think it had anything to do with any of the other adaptations I've discussed here.

That's right.

Something based on Gibson's single reference to an AI as a daemon. I'm still not sure how it would work, but I think the Rydell/Bridge trilogy would slide straight into sorceror, because it's all there. All you've got to remember is that Rei Toei is Contained but not Bound, and that Laney's nodal points are clearly the product of a nasty parasite that confers situational Perception.

Yeah.

drew
my name is drew

"I wouldn't be satisfied with a roleplaying  session if I wasn't turned into a turkey or something" - A

Mike Holmes

Quote from: erithromycin
Oh, and another idea, where Humanity was basically free time. That one got a little weird the more I thought about it. Your job was a demon, and so was your girlfriend, and your car, and everything else. Only, you were one of the few who realised it.
How absolutely Zen. Everyone is a sorcerer who summons material things (and subsequently gets the related emotions, etc) into their illusory life. The only path to true enlightenment is to drop all the attachments to the physical world, essentially quitting being a sorcerer. Humanity is enlightenment. At Enlightenment zero, you have bought so firmly into the illusion that you will never return. As the Enlightenment score rises and one realizes more and more the nature of Humanity, and Reality, one can manipulate it more, and more safely, making it more of a temptation. Can you resist the temptation?

Very similar in some ways to the Hive concept being discussed in the Indie Development forum.

Mike
Member of Indie Netgaming
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erithromycin

Quote from: Mike Holmes
Quote from: erithromycin
Oh, and another idea, where Humanity was basically free time. That one got a little weird the more I thought about it. Your job was a demon, and so was your girlfriend, and your car, and everything else. Only, you were one of the few who realised it.
How absolutely Zen. Everyone is a sorcerer who summons material things (and subsequently gets the related emotions, etc) into their illusory life. The only path to true enlightenment is to drop all the attachments to the physical world, essentially quitting being a sorcerer.

That's great, but I was being a lot more shallow. Think Ferris Bueller's Day Off, more than anything else. Actually, the whole Humanity as free time works in a whack of ways. Anyone had a major Humanity rethink on initial reading?

drew
my name is drew

"I wouldn't be satisfied with a roleplaying  session if I wasn't turned into a turkey or something" - A

Uncle Dark

Not quite a first idea, but...

Sorcerers are game designers.  Demons are games and supplements, whose desire is publication and whose needs are promotion, on the web, at conventions...

Humanity is the sorcerer's ablitity to relate to and communicate with those not invlolved with gaming, even their ability to invest serious time in activites other than gaming...

Lon :)
Reality is what you can get away with.

greyorm

I don't believe I recall my first couple Sorcerer ideas -- I first picked up the game ages ago, around five or six years ago when it was still a text file being offered for free from a website, and any initial ideas I had after reading it are lost to the mists of my memory.

I do recall thinking sometime that it would work well for Immortal (and I continue to think so, as do a couple other Immortal folks I was hanging out with last GenCon), but mostly I thought it was just damn cool all by itself.

However, a couple other ideas I have had for quite some time are still kicking around in my head (these were also posted to the Sorcerer forum over on GO, back when that was still alive and kicking).  I keep meaning to put them up on a webpage at some point, but haven't yet.

Here's the breakdown for them:

One of the first ideas I recall having for a customization, this is perhaps also the least PC of them: Abortion destroys a child's soul, these wracked souls can find new life in possessing dolls...it is these dolls the sorcerer interacts with, summoning the souls into them, promising them new lives, fulfilling their twisted, unborn wishes.

I've always had a thing for the Jewish myth of the Golem, hence I came up with a customization for it: Qabbalhic Judaism summons spirits into statues and images, which slowly become more and more human and uncontrollable, absorbing the humanity of the summoner unless or until banished or destroyed.

And finally, an idea that was initially spawned by watching Stephen King's "Storm of the Century" on TV and the bits out of the Bible it referenced: Demons are insanities, summoning them frees another human from the torture of a mental asylum but puts your very soul at risk, and yet banishing them damns someone else to a life of insanity.  Jesus Christ, Bhudda and other rare leaders of spiritual power had the ability to contain these beasts in other things, leading to hauntings, werewolves and other things of the supernatural. Saltwater is the bane of demons, destroying them utterly, though it gives the sea the demons' menace as they are dispersed into it.
Rev. Ravenscrye Grey Daegmorgan
Wild Hunt Studio

Fabrice G.

My first thought about sorcerer was inspired by an awfull suggestion of Ron : A foetus parasite in a pregnant woman...it then became some kind of cronenberg-esque vision, where demons are manifestations of psychological pb made flesh. I was amazed at how easy it seemed to do, and at the same time at how difficult it would be to run such a bunch of parasites wanting to become possessor/passer demons.

At this point it's still some kind of dream...to make my own organic horror kind of game.


Fabrice.

Julian Kelsey

My first idea was for a science fiction setting, demons are transcended artificial intelligences, some inhabit specific devices while others roam and hide in controlling networks. Needs include issues like ensuring networks remain available or are perverted versions of the original function from which they were derived.

The first demon in this flavour was a gun, normally available with heads up display and gyro stabilisation system and target evaluation and with an interface that adapts to it's user over time. Then it got smart and now it wants to help its user win fire fights.

Humanity revolves around matters of empathy and the ability to understand the motives of normal folk. Failing humanity checks results in critical misunderstandings. Loss of humanity means taking on warped motives that make sense if you're a piece of software but that are disfunctional for a person, or even pathologies such us treating normal objects as if they contain or are controlled by transcended AIs.

My second idea was for a modern day fantasy setting  in the flavour of Charlse De Lint. Demons are forest fey and their city adapted cousins.

Most demons are passers, or at least they stand as distinct physical manifestations. Contact and summoning involve going to the old places outside and underneath the city and befriending or calling the things, binding is all about pacts or even friendships. The demons aren't all bad but they are often needy.

Humanity here is about rather similar to the first idea perhaps twisted by being unable to distinguish between the fey and the sorcerer. The sorcerer believes (wrongly) that they are the same as the fey and able to do the things that fey do.

Both of these may end up being played in the coming year under the titles "War In Heaven" and "Pagan Things"

In the last month I've started fiddling with ideas three and four

My third idea, that has some interest around my neck of the woods is Victorian London setting based on Sherlock Holmes, Poe, Frankenstein, H G Wells, and others.

Holmes' demon is the needle with needs revolving around drinking his blood and drugging him and demanding ritual in use and near exposure. The portrait of Dorian Gray, the actual painting is the demon and soaks up damage inflicted upon the sorcerer. Dr Moreau's vivisection is part of the ritual which summons a demon to inhabit blended corpses.

I'm tempted to do something tricky with Humanity, make it represent fullness and integration of character. It's loss results in simplification, which might end up being something like monomania or catatonia or the split personality abstraction of Dr Jeckle and Mr Hyde. Test humanity comes when decisions and compromises need to be made.

This is my first airing of this setting idea, and knowing some of my potential players this could be a great go, scene by scene funny and terrifying and full of pathos.

My fourth is set here in Sydney Australia in the 1920's and 1930's, impoverished inner city suburbs (which today are being gentrified) sly grog joints, drugs, illegal gambling, and prostitution, guns are prohibited and the main weapon becomes the razor, the criminals run in razor gangs and police that harry them are bone fide heroes. The setting is ripped from noir novels for feel but also the book "Razor" which documents the real places and events of those times in Sydney.

I'm tempted to try something more complex with this idea, run it modern day and have the demons be ghosts and such like with agenda's based in the events of those days, they want to rerun the conflicts with different outcomes.

This could be harrowing because I and my friends live in these areas, in houses that stood in those days, sometimes in the fringes that haven't quite been gentrified, we hear and see (or pointedly don't see) some of these dramas being played out now. (There's on spot where the bullet marks are visible under an eave in a lane from gun battle about 70 years ago. Or a club I used to visit that was shut down after a gun fight, the building was old enough and in the right area so that the same thing could have happened before.)

Cheers,
Julian Kelsey.

Ron Edwards

Julian,

I really like the Razor idea. If you want to develop that, with a strong emphasis on introducing the non-Oz reader/player to the real history, I would very enthusiastically welcome it as a mini-supplement.

Best,
Ron

Balbinus

Julian/Ron,

If it helps, Razor if a mini-supplement would be one of only two I would consider buying so far (which is not a criticism of any of the others, but Sorceror inspires me to my own ideas and I prefer to run with those).

The other is Mike Holmes supplement.
AKA max

sdemory

Haven't played Sorcerer yet, although I picked up the rules a while ago. I've had more than my share of ideas... one of which I folded over into something else.

1) Dead world zombification thing... each player's got a Parasite or two, that sort of thing. It got fleshed out and used elsewhere.

2) Cutthroat, big-business game a la Profit (the old Fox TV show). Demons are resources, information, access and the like. Humanity is one's ability to stay ahead of the curve... people who lose all Humanity are either stuck in a mode where they've either got too many scruples to use their Demons or they're too caught up in the trappings of affluence to wield power effectively. Or something. Don't have access to the book right now, as I loaned it off. Not supernatural at all, but it may as well be... hubris-racked sociopaths manipulating each other, getting kicked around by demons they can't easily control (the chairman's Estonian mistress turns on you when one of the junior partners turns her... you should've fulfilled her Need more often), that sort of thing.

   I'd love to have some insight on how to make the second one work, as it could be big, ruthless fun.