*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
March 05, 2014, 04:45:55 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 [2]
Print
Author Topic: Roleplaying, Free Software & Content and Libre Culture  (Read 4513 times)
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #15 on: May 02, 2006, 05:49:05 AM »

Not at all: computer algorithmns are not and have never been, AFAIK, copyrightable. That they may become patentable is a relatively new development and I think the free software movement predates it.

This is just plain incorrect. See Wikipedia article and League For Programming Freedom.

Also, do not confuse copyright and patent. They are not interchangable.

I don't know that any of the above has any bearing on the patents of games. Assuming the patent office will operate along the lines of common sense or reason in an area they don't well understand (i.e. roleplaying games) is a grievous mistake.
Logged

Julian
Member

Posts: 40


« Reply #16 on: May 02, 2006, 09:44:54 AM »

In what way is he "just plain incorrect"? He wasn't confusing the two, and the free software movement basically does predate the modern software patent.

The patentability of game mechanics is probably not well-defined yet, but the way the system seems to be going, one would probably have a decent shot at getting one if one tried.
Logged
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #17 on: May 03, 2006, 07:31:33 AM »

Hmm. Let me try that again, with less ass.

The US has had software patents for a while now. (Precedent set in 1981.)

Note that a number of jurisdictions, such as the EU and India, have recently voted down proposed software patent legislation. So depending where you're coming from, software patents may seem like a new thing.

Getting back to the topic at hand, though...

If you require a legal opinion, consult an attorney. Do not get your legal advice from some random guy on the internet.
Logged

axonrg
Member

Posts: 16


WWW
« Reply #18 on: May 15, 2006, 12:26:18 AM »

The US has had software patents for a while now. (Precedent set in 1981.)
Not strictly true: the patent awarded in 1981 was still for a technical process, albeit one partially implemented using software. According to Wikipedia at least, software patents weren't properly established until the 1990s, after the FSF was founded, which in my view (old man that I am) doesn't seem all the long ago.

If you require a legal opinion, consult an attorney. Do not get your legal advice from some random guy on the internet.
I didn't think anyone here has given any real legal advice: so far its just been discussion about whether games are copyrightable or not.

Attorneys are expensive and few small press, amateur or fan-based publishers can afford a good one. It's true, you shouldn't trust legal information you get from online forums and should always judge information for yourself, but it's also pretty easy to make big scary noises about expensive lawyers and frighten people away. In my experience, the most authorative source on copyrights and games I can find is here. Take it as you will.
Logged

Ricardo Gladwell
President, Free Roleplaying Community
Larry L.
Member

Posts: 616

aka Miskatonic


« Reply #19 on: May 15, 2006, 03:43:47 AM »

In my experience, the most authorative source on copyrights and games I can find is here. Take it as you will.

Nice link!
Logged

axonrg
Member

Posts: 16


WWW
« Reply #20 on: May 15, 2006, 04:28:42 AM »

Nice link!
Ta, it's certainly interesting. One of my colleagues at the Free RPG Community is working on an essay on games and copyright which should be more informative. In fact, he's a member of this forum.
Logged

Ricardo Gladwell
President, Free Roleplaying Community
Pages: 1 [2]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!