The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
August 12, 2022, 01:20:35 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
76
- most online ever:
565
(October 17, 2020, 02:08:06 PM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Adversity: What's in a scene?
Pages:
1
[
2
]
« previous
next »
Author
Topic: Adversity: What's in a scene? (Read 7758 times)
TonyLB
Moderator
Member
Posts: 3702
Re: Adversity: What's in a scene?
«
Reply #15 on:
April 27, 2006, 02:38:47 PM »
Okay. It basically comes down to this dynamic which you (quite correctly) pointed out:
Quote from: JMendes on April 27, 2006, 01:02:30 PM
Thing is, the scene was, "Here's a scene with my spotlight character. Now, attack me." And we're like, "how, what's going on", and he was like "you know, whatever. I'm here, I'm open, I got debt, come and get it."
I look at that and I think "Yeah ... okay... if I feel like it. But, honestly, why would I feel like it?" The other players aren't obligated to follow the scene framer's intent, and if the intent doesn't grab them they won't and shouldn't. Framing the scene is your best chance to
sell
the idea that attacking you is the
most
fun the other players can have in the scene. If you let that chance pass you by then the other players are going to wander off and find something that seems more fun (which they may do by quickly ending the scene and letting the
next
person pitch something, or by creating and profiting from their own conflicts unconnected to the original intent of the scene).
I'll posit two possible scene frames:
"I frame a scene in which I play Major Victory in his secret identity. He is independently wealthy. He's sitting in his mansion."
"I frame a scene in which I play Major Victory in his alter ego, Arthur Knight. He is hanging around with his millionaire friends when his social arch-nemesis, Randall Bleakly, starts dominating conversation across the ballroom. Arthur makes his way toward the cluster of people who should be
his
sycophants, and hears that Bleakly is holding forth on some hippy nonsense about how Major Victory is an outmoded symbol of american cultural imperialism!"
My experience is that the first scene ends with me earning next to nothing, whereas the second scene ends with me rolling in resources.
When I get a chance to frame, I want to make the
second
kind ... but not out of a selfless obligation to my fellow players. Rather, I want to do it out of a purely selfish desire to get the most out of my rare chance to frame the scene to my advantage.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum