The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 09:09:35 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
56
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Actual Play
[d20] Carthage
Pages:
1
[
2
]
« previous
next »
Author
Topic: [d20] Carthage (Read 1695 times)
Caldis
Member
Posts: 359
Re: [d20] Carthage
«
Reply #15 on:
May 07, 2006, 07:06:59 AM »
One question for you Mason, do you use alignment at all? I realise it's not much but it is the only element in d20 that deals with morality. I know it's often dropped and if you've done so what do you have left that systematically represents a characters morality?
Logged
Mason
Member
Posts: 18
Re: [d20] Carthage
«
Reply #16 on:
May 07, 2006, 09:10:27 AM »
The d20 we're using is called True 20, and its somewhere between D20 Modern and M&M in terms of design. There's no alignment written into the system, which is a bit of a dodge to your question. My group plays variant d20 games like Arcana Evolved that is likewise minus the Alignment mechanic, and when we play straight D&D, alignment is usually only brought up as a class consideration. (No barbarian paladins or barbarian monks, for instance.) My feeling has always been that the Alignment System is better for enforcing morality than exploring it, and I've always been more interested in games with moral grey areas. When I do run D&D, I use a modified Alignment that keeps the mechanical workigns but loses the morality but when we get into that we're going far afield of the topic. I'd be happy to discuss it in PM or email, tho.
As for this game, True 20 uses a Virtue/Vice thing where you pick one good and bad quality and then get a Conviction point when you do something that highlights one of those traits. I found it too vague to be useful, so for this game I'm using the BW Belief system as a way to enhance the thematic character design.
Logged
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum