Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, May 01, 2006, 08:24:26 PM
QuoteSo, I think, information found or not found ends up helping to stimulate different addresses of premise.
QuoteIf play gets to a point where a juicy address could be made, but they haven't found all the pertinent facts yet, would you go with that? I'm interested in the structure that determines when you switch from discovery of pertinent facts mode to 'We know all we we need to know, time to make a choice!'.
Quote from: Ron Edwards on May 01, 2006, 08:24:26 PMand in fact, she demanded Forin play a blood price for attacking the fleeing hyena in the last session. She got to halve his hit points by drinking his blood, which is the sort of thing I like to throw into my D&D games to keep them from being all about killing kobolds.
QuoteReally, it's so easy. It has nothing to do with pre-determining the timing of information flow. Nor does it have anything to do with walking them through fake-fights or planned step-by-step sequences of scenes. This way, they actually got a lot more info in that run than I anticipated, or more accurately, would have anticipated if I'd wasted the mental energy to do any such thing. Why you guys suffer and crack your brains trying to grasp "fun story, high risk, lots of strategy" is beyond me. How else would you do it? (rhetorical) And godamighty, why would you do that, when it flounders so badly? (ditto)
Quote"why do you puzzle over it when its so obvious?"
QuoteHow much of this particular game's sucess comes from the fact that your participants haven't been playing with "20 minutes of fun packed into 4 hours" for a long time?
QuoteHow different far does your experience running this game, moment from moment, from running, like, say Sorcerer? Are you still hitting the scene framing and hard core cut power with the same intensity?
Quote from: Ron Edwards on May 03, 2006, 05:13:00 PMIf any of you are smacking your head and saying "spoo! Ron says alignment can be used as a Narrativist flag!" then you're right.
Quote from: Callan S. on May 03, 2006, 11:43:11 PMPlayer A "What? Oh my gawd...after finding that out, I rush up and chop X's head off! He MUST die!"Player B "Nah, DON'T! Let's discover more so we know exactly what's going on"Player A "*splutter* But...but...he has to die! I can't just go on making little spot rolls and such...he has to die now!"