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Games On Demand - Whats it all about anyway?
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Topic: Games On Demand - Whats it all about anyway? (Read 3781 times)
Ben Lehman
Member
Posts: 2094
Blissed
Re: Games On Demand - Whats it all about anyway?
«
Reply #15 on:
May 18, 2006, 09:05:29 AM »
What Tony said. I'm really excited about GOD as a thing unto itself, and also as a very needed pressure alleviator for the Forge Booth. I want to make it work out for how you want it to work and not destroy it.
The way I figure it, if I'm using Games on Demand to run a game for three Polaris fans who've already bought their stuff:
1) That's no burden on me. I like running Polaris. It relaxes me.
2) I'm doing an important service for the booth -- four people who would be clogging up the space by chatting are instead off somewhere else enjoying themselves.
yrs--
--Ben
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These are our Games
This is my Blog
Justin D. Jacobson
Member
Posts: 186
Re: Games On Demand - Whats it all about anyway?
«
Reply #16 on:
May 18, 2006, 10:16:18 AM »
I see where you're coming from, Kat. If the "no help" comment was directed to a perception that Tony was going to run out and buy postcards, I understand your point. Again, I'm not being defensive; I don't feel sleighted by the comments. It just seems to me that suggestions that can aid the cause should be solicited and considered. Obviously, it's up to you to decide what suggestions have merit and what suggestions might pose a potential problem, but wouldn't it be better for you to do that than to say no suggestions please?
In particular, the suggestions I made in the other thread would help create an aura around the event without drawing too large a crowd. Is there any reason I couldn't give a 10% off coupon for Passages to someone playing in a Passages GoD? Is that something you would discourage? Do you think doing t-shirts of some kind would potentially create a problem for the event? If anything it would be nice for GoD administrators to be easily identified by wearing something of that ilk.
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Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!
Passages
- Victorian era, literary-based high adventure!
Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: Games On Demand - Whats it all about anyway?
«
Reply #17 on:
May 18, 2006, 10:25:10 AM »
Hi Kat,
16 seats and 2 tables is NOT a lot of space to fill at Gen Con.
To my thinking many of the Indie Games run better with 2-4 players. Maximum play would be 4 small indie games running at the tables.
So potentially two simultaneous games at the same round banquet table?
Paul
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My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Jason Morningstar
Member
Posts: 1428
Re: Games On Demand - Whats it all about anyway?
«
Reply #18 on:
May 18, 2006, 10:25:33 AM »
Word.
Definitely don't be shy about asking for anything you need - I don't see how what you are doing is a burden at all. Ultimately it will drive both sales and goodwill if it works right, so it is in everybody's interest to make sure that it does. I will be glad to lend a hand, run some games, or stay the hell out of the way as instructed!
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Grey Ranks: Child Soldiers, Warsaw, 1944
Kat Miller
Member
Posts: 141
Re: Games On Demand - Whats it all about anyway?
«
Reply #19 on:
May 18, 2006, 11:42:02 AM »
Quote from: Paul Czege on May 18, 2006, 10:25:10 AM
So potentially two simultaneous games at the same round banquet table?
I've asked for rectangle tables rather than the Round ones.
Like they have in the board game room. I thought that two games run simultaneously on the rectangle tables would be better than two run on one round table. As far as I know I will have two long tables in an rpg room.
Ben -
I want the tables to serve so that you can bring people up to the table, I do not want the tables to be used that while pitching Polaris at the booth you are robbed out of 2 hours of potential sales because you get summoned to the Table. Having read the Booth rules you guys have to do a half-day shift. Being called up to the Game table is not really an option.
However, the part of the day your not supposed to be there, and you want to hang out at the god tables. I'll be glad to seat you. Bring some of the forge crowd with you. Make appointments with cluster people. "Meet me at the God table at 4, I'll run this for you."
That is how I want this to work.
Jason-
I'll have to check Gen Con rules about the Coupon thing. The idea is sound, but there might be a Gen Con problem with it. If there is no problem with the Convention about this, there is no problem with me.
I love the T-shirt idea, I just don't know if I can afford it. I haven't done any research into it.
-kat
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kat Miller
Hans
Member
Posts: 576
Re: Games On Demand - Whats it all about anyway?
«
Reply #20 on:
May 18, 2006, 12:09:04 PM »
Quote from: Kat Miller on May 18, 2006, 11:42:02 AM
However, the part of the day your not supposed to be there, and you want to hang out at the god tables. I'll be glad to seat you. Bring some of the forge crowd with you. Make appointments with cluster people. "Meet me at the God table at 4, I'll run this for you."
Just to make sure I (and Andrew and Thor and Thomas) understand the process here, the above should read "Meet me at the God table at 4,
bring your generic tickets
, I'll run this for you." Right?
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Paul Czege
Acts of Evil Playtesters
Member
Posts: 2341
Re: Games On Demand - Whats it all about anyway?
«
Reply #21 on:
May 18, 2006, 12:23:51 PM »
I've asked for rectangle tables rather than the Round ones.
Like they have in the board game room.
Excellent. I had forgotten about those tables.
Paul
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My Life with Master
knows codependence.
And if you're doing anything with your
Acts of Evil
ashcan license
, of course I'm curious and would love to hear about your plans
Andrew Cooper
Member
Posts: 724
Re: Games On Demand - Whats it all about anyway?
«
Reply #22 on:
May 18, 2006, 12:28:13 PM »
Quote from: Hans on May 18, 2006, 12:09:04 PM
Quote from: Kat Miller on May 18, 2006, 11:42:02 AM
However, the part of the day your not supposed to be there, and you want to hang out at the god tables. I'll be glad to seat you. Bring some of the forge crowd with you. Make appointments with cluster people. "Meet me at the God table at 4, I'll run this for you."
Just to make sure I (and Andrew and Thor and Thomas) understand the process here, the above should read "Meet me at the God table at 4,
bring your generic tickets
, I'll run this for you." Right?
That's the way I understand it. I've been told to collect tickets and club anyone who doesn't have them with the GoD stick. And I really, really like clubbing people.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
TonyLB
Member
Posts: 3702
Re: Games On Demand - Whats it all about anyway?
«
Reply #23 on:
May 18, 2006, 01:04:43 PM »
So, in the interest of helping GoD fulfill its goals as smoothly as possible, two things:
I'm fine with providing multiple pre-generated scenarios (batches of characters, some plot threads, some intro text) that are tuned to a two-hour time period (rather than the 15 minute time period my demo is tuned for). Would this be useful to the folks at the table?
Also, I have the sense that a lot of the time in such games is spent (one might say "wasted") with everyone sitting around the table boning up on the rules. Would it help to have reference cards of the major rules that players could bone up on (perhaps with the help of one of us eager beavers)
away from the table
, and then refer to
at the table
? Or would that cut into the "on Demand" thing too much?
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Just published:
Capes
New Project: Misery Bubblegum
Andrew Cooper
Member
Posts: 724
Re: Games On Demand - Whats it all about anyway?
«
Reply #24 on:
May 18, 2006, 01:11:32 PM »
Quote from: TonyLB on May 18, 2006, 01:04:43 PM
So, in the interest of helping GoD fulfill its goals as smoothly as possible, two things:
I'm fine with providing multiple pre-generated scenarios (batches of characters, some plot threads, some intro text) that are tuned to a two-hour time period (rather than the 15 minute time period my demo is tuned for). Would this be useful to the folks at the table?
Also, I have the sense that a lot of the time in such games is spent (one might say "wasted") with everyone sitting around the table boning up on the rules. Would it help to have reference cards of the major rules that players could bone up on (perhaps with the help of one of us eager beavers)
away from the table
, and then refer to
at the table
? Or would that cut into the "on Demand" thing too much?
Tony,
I will take what ever playaids and reference material you can fling my way. Capes is one of the major games I will be running at GoD. I will also be doing Burning Wheel, TSoY and Sorcerer and Great Ork Gods (if someone wants a fairly quick, light-hearted game). I will be downloading a metric shit-ton of material for all these games but any cool stuff from the designers is more than welcome. After all, you guys have more experience demoing your games than I do.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
Andrew Cooper
Member
Posts: 724
Re: Games On Demand - Whats it all about anyway?
«
Reply #25 on:
May 22, 2006, 09:27:05 AM »
I just realized that I had a question that needed to be answered. The GoD tables are there to assist/complement the Forge Booth, correct? In this case, should we only run games that are being sold at the Forge Booth? I ask this because I put in Great Ork Gods as one of the games I'd be willing/able to run but I don't think it is getting sold at the booth.
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Andrew Cooper
The Shadow of Cerilia
Burning Realms
Kat Miller
Member
Posts: 141
Re: Games On Demand - Whats it all about anyway?
«
Reply #26 on:
May 22, 2006, 11:25:06 AM »
Quote from: Gaerik on May 22, 2006, 09:27:05 AM
I just realized that I had a question that needed to be answered. The GoD tables are there to assist/complement the Forge Booth, correct? In this case, should we only run games that are being sold at the Forge Booth? I ask this because I put in Great Ork Gods as one of the games I'd be willing/able to run but I don't think it is getting sold at the booth.
Good Question!
The Games won't be restricted to just the Games sold at the Booth.
Any Indie Games are welcome. Some Games that aren't Indie, but also aren't "Mainstream" are also welcome.
The reason I don't want "Mainstream" games at these tables, is because there are so many other opportunities to play them. If you want to run a Everway game which is not Indie - as its not owned and published by the designer, I'm allowing the Table Custodian's judgement on the matter.
I myself will be offering Everway during my shift as Table Custodian.
Use your judgement.
-kat
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kat Miller
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