*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
June 27, 2022, 10:26:42 AM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 83 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Ensemble: New Twisted Confessions Project  (Read 38972 times)
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« on: May 17, 2006, 03:45:22 PM »

All the game ideas I've spent years considering, I'm still considering, but meanwhile, another idea has come at me like a thief in the night, and has pounced.  The result, a roleplaying game called Ensemble that I'm ready to do alpha-test playtesting on. 

The draft can be read here:  http://www.twistedconfessions.com/files/Ensemble.pdf and any comments would be very well-received.  I'll post more after it gets playtested.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #1 on: May 23, 2006, 01:07:53 PM »

Alex, how would you sell me this game? What's it "about?"

Oh, and can a foil for a protagonist be somebody they haven't met yet as play starts?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #2 on: May 24, 2006, 07:51:26 AM »

Alex, how would you sell me this game? What's it "about?"

Oh, and can a foil for a protagonist be somebody they haven't met yet as play starts?

Mike

Mike,

Yes, a foil can definitely be a character they haven't yet met as play starts.  I've made this clearer in the text.

As for how I would sell this game... well, I really hope I get a group of rabid, eloquent fans, as I find my enthusiasm over things and my attempts to sell them to people often makes them less likely to want to try them.  (I believe Fastlane would have sold better had it people trying to sell it besides me).  Still, I'll try.

Ensemble allows everyone to have and play a protagonist - and also allows everyone to play other characters, including the antagonists, depending on the scene.  With spotlight and scene-framing roles both hopping around like hot potatoes, it gives players numerous chances to be on both sides of the line.  Plus, it's fun!
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #3 on: June 01, 2006, 10:06:25 AM »

Playtest posts for Ensemble are currently happening here.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #4 on: July 13, 2006, 04:35:11 PM »

The new version of Ensemble is available.

Click here
« Last Edit: July 14, 2006, 06:00:56 AM by Lxndr » Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Thunder_God
Member

Posts: 486

Still Here.


WWW
« Reply #5 on: July 13, 2006, 10:52:50 PM »

Link is broken.
Logged

Guy Shalev.

Cranium Rats Central, looking for playtesters for my various games.
CSI Games, my RPG Blog and Project. Last Updated on: January 29th 2010
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #6 on: July 14, 2006, 06:01:17 AM »

Link is fixed!
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #7 on: July 25, 2006, 06:24:24 AM »

Ensemble<Fastlane might notice the playtesters from that example (Allison, Bill, Charles and Darren) have been re-used. They're just such nice names, and it's a harmless little easter egg.

Get it here

There are some minor changes.  Antagonists are now called 'major characters' and triggers are now called 'themes'.
« Last Edit: July 25, 2006, 08:14:39 AM by Lxndr » Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #8 on: August 18, 2006, 10:43:32 AM »

Hot on the heels of the GenCon playtest and general discussion, a new version of Ensemble rises.  The example of play has been changed slightly to show off the rules a little differently, a small introduction has been added, and another destabilizing influence has been added to the distribution of blocks - I noticed things were coming to rest at an equilibrium too easily, and this should change that.

Get it here.

Please, if you read it, give me feedback.  If you play it, post about it!
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #9 on: September 22, 2006, 10:31:15 AM »

Ensemble playtesting!  Available here.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #10 on: October 07, 2006, 07:43:08 PM »

Based on the playtesting mentioned above, the Ensemble document has been updated with new rules for Interludes (a.k.a. "zero scenes" in that playtesting).

Get it here!

Also please, if you have read this document, or even better have played it, please tell me your thoughts on its contents.  Either post here or start a new thread, I'm happy either way.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #11 on: October 09, 2006, 10:51:10 AM »

I think glossary might be in order, considering all the special terms, and their very ideosyncratic usages. I mean, Scene and Theme are pretty obvious, but beats and interludes and such might not be as easy to recall.

You might also put first useages in bold or something. Or even bullet point key terms with summary's at the end of sections in which they are explained. So a person who wants to understand a term can find this sort of listing easily, and can have their memory refreshed without having to read a ton to find the right part.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #12 on: October 13, 2007, 02:30:33 PM »

A new version based on playtesting at GenCon 2007 has been posted!
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #13 on: October 15, 2007, 12:06:18 PM »

Just finished reading the new version, and I have a question:

You note that the seating arrangement is not set in stone... can anyone ask to change seats at any time? Wouldn't it just be easier to have some sort of control marker in that case? Or is it important to be between two specific people?

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Lxndr
Moderator
Member
*
Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #14 on: October 15, 2007, 03:23:10 PM »

It's not so much important to be between specific people as it is to play foils of the people you are near. So if you want to play someone's supporting character, you have to get physically nearer to them. This way you will always be close to the person whose character you are supporting.
Logged

Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!