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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Kin] Pain and Intimacy  (Read 2336 times)
Bill Masek
Member

Posts: 174


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« Reply #15 on: June 12, 2006, 10:29:14 AM »

Kirk,

There is an old saying amongst authors:  Don't get it right, get it written.

If you are having trouble writing your ideas down in a legible way, then I recommend you use this format first so that you have something on paper:

<idea>

<idea>

<idea>


So what you have might look something like:

People roll d6s to determine intimacy and pain.  1-3 is intimacy, 4-6 is pain.

People can spend intimacy for narrative control.

Pain fucks you up but also gives you narrative control.

Narrative control gives you scenes.  Bid war.

Dollar auction for pain.  End of round, every one gets who ever has most.

Intimacy can counter act pain.

Etc.


Note that I am not actually saying that these are the rules that you want.  Only that, if you are having trouble translating your ideas from your brain to paper, this can be a easy way to do it.  Once it is on paper, it is easy to rework it so you have something more legible.

Best,
        Bill
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Try Sin, its more fun then a barrel of gremlins!
Or A Dragon's Tail a novel of wizards demons and a baby dragon.
Kirk Mitchell
Member

Posts: 268


« Reply #16 on: June 12, 2006, 03:00:34 PM »

Bill,

Thanks for the suggestion. This is already what I'm doing so the real issue for me is time, and the fact that I am a slow thinker. And besides, I already understand the rules in my head, so I'm not writing for myself. I'm writing for you guys, so you can actually understand them and subsequently tear them to shreds. The game is playable, it just needs to be on paper.

- Kirk
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Teddy Bears Are Cool: My art and design place on the internet tubes.

Kin: A Game About Family
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