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[Donjon] Renaming attributes
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Topic: [Donjon] Renaming attributes (Read 3833 times)
Sonja
Member
Posts: 37
[Donjon] Renaming attributes
«
on:
June 08, 2006, 06:09:16 AM »
I find the current list of attributes very confusing and even sexist, e.g. virility/manliness means strength? :)
In my games I plan to change the attribute names to something more straightforward like Strength, Intelligence, Perception, Dexterity, Stamina and Charisma.
Sonja
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Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: [Donjon] Renaming attributes
«
Reply #1 on:
June 09, 2006, 09:41:54 AM »
The silly names for the attributes were a conscious design choice, Sonja. I take it you intend to play a very serious game of Donjon?
Mike
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Sonja
Member
Posts: 37
Re: [Donjon] Renaming attributes
«
Reply #2 on:
June 09, 2006, 09:51:48 AM »
Well I just want something that's user-friendly and direct. I think you can still play silly, but I like to have a simple terminological interface, especially for players whose first language may not be English. :)
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Mike Holmes
Acts of Evil Playtesters
Member
Posts: 10459
Re: [Donjon] Renaming attributes
«
Reply #3 on:
June 09, 2006, 10:00:06 AM »
Ah, and for whom the silliness of using a term like Adroitness may be lost anyhow. I see.
I think it's ironic that Stamina is more accessible than Constitution. :-)
Mike
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Sonja
Member
Posts: 37
Re: [Donjon] Renaming attributes
«
Reply #4 on:
June 10, 2006, 05:01:30 PM »
I think Constitution is a good word too. Everybody knows it because of D&D. What did you mean by that irony?
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James_Nostack
Member
Posts: 642
!
«
Reply #5 on:
June 11, 2006, 06:13:56 PM »
Sonja, just for reference, Donjon's attributes are sort of an RPG in-joke. Back in the day, there were a million games that were basically ripping off D&D. D&D characters have attributes; therefore, obviously, if you're going to design an RPG it would need attributes as well! And D&D had six, so your game would have to have six! But your game would be
completely and totally different
because the six attributes
you
used would have--get ready for mind-blowing creativity at avoiding lawsuits--different names!!!!!!!1 Most of which were kind of stupid-sounding and confusing.
Clinton presumably knew this, and since he was deliberately ripping off D&D as a joke, gave the attributes--gotta have attributes!--asinine names. The stupidness isn't a bug, it's a feature.
However, I pretty much agree with you: I'm so used to D&D that figuring out six different abbreviations that do basically the same thing isn't worth the joke. So I just use the regular stats. Since Donjon is open source, or creative commons, or whatever the licensing term is, you could even print up and sell a new version using the old stats.
(I agree with you, by the way, that "Virility" would be a sexist term. I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker? So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material. But also: people who play Donjon are Manly Men, by definition.)
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Ricky Donato
Member
Posts: 156
Just chillin'
Re: !
«
Reply #6 on:
June 11, 2006, 06:29:38 PM »
Quote from: James_Nostack on June 11, 2006, 06:13:56 PM
(I agree with you, by the way, that "Virility" would be a sexist term. I presume, though, that you're aware that in the early versions of D&D women characters weren't allowed to have high Strength scores, because, y'know, chicks are weaker? So, at least to me, Donjon's usage isn't so much sexist, but a snide reference to the sexism of the source material. But also: people who play Donjon are Manly Men, by definition.)
And Sonja, just in case you are also not a native English speaker, James is joking here. :-)
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Ricky Donato
My first game in development, now writing first draft: Machiavelli
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