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First Thoughts
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D6 system, fair / fun for players? Also, background.
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Topic: D6 system, fair / fun for players? Also, background. (Read 2522 times)
Incendiary
Member
Posts: 9
Call me Dan.
Re: D6 system, fair / fun for players? Also, background.
«
Reply #15 on:
July 20, 2006, 01:07:28 AM »
Quote from: apeiron on July 19, 2006, 12:19:17 PM
Recall how many of our favorite cartoons had some moral to the story. What if, for each episode (session) there was a moral, that the players must "learn" from the story? Or if the moral is known to the players and they have to make their characters learn it? Maybe the PCs get a bonus when acting on the episodes moral.
Those morals used to set my teeth on edge! At first reading I thought your suggestion, though funny, would be a structure too far for the sort of free-flowing style I envision. However, the more I think about it the more I like it, as a neat epilogue to a story and as a nod to the cartoons that inspire me. In fact I'm going to get the players to all turn, face an imaginary TV audience and laugh heartily in unison when the moral is revealed :D
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Currently working on: a fun, action-packed RPG with plenty of player involvement in story shaping and a context-sensitive D6 system.
apeiron
Member
Posts: 135
[ MAKE YOUR FUTURE PERFECT ]
And knowing is half the battle!
«
Reply #16 on:
July 20, 2006, 04:45:03 AM »
GI Joooooooooooooooe!
i never spotted Orko once... i think they were lying about him hiding somewhere in the episode.
Glad you like the idea. i suppose it depends on how the players feel about cheesiness. If they dig it, the moral thing will work wonderfully. Or it will make them grate their teeth.
Is this game posted anywhere but here?
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If you live in the NoVA/DC area and would like help developing your games, or to help others do so, send me a PM. i'm running a monthly gathering that needs developers and testers.
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