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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Debuffs in Sorcerer?  (Read 2320 times)
Ron Edwards
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« Reply #15 on: July 07, 2006, 09:49:53 AM »

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a sorcerer gone bad would lose his spiritual bond with other people, manifesting as a loss of empathy ending in sociopathic behavior (i.e. what you said about "treats other people as mere things").

Perfect. You're all set. Don't make it any  more complicated than that, and let your players go to town from there with their descriptors and the setting-stuff that you've chosen to present.

Best, Ron
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