The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:05:33 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
General Forge Forums
Endeavor
(Moderator:
Ron Edwards
)
[Report] GroFaFo Challenge (Germany does it, too)
Pages: [
1
]
« previous
next »
Author
Topic: [Report] GroFaFo Challenge (Germany does it, too) (Read 2549 times)
Frank T
Guest
[Report] GroFaFo Challenge (Germany does it, too)
«
on:
July 12, 2006, 03:05:25 PM »
Some months ago we started talking about doing an RPG design contest at GroFaFo. There already is one 24-h-contest at
FERA
, but that one suffered from several problems. Too focused on layout and artwork, to little substance in feedback and scoring, and foremost, no actual play and no further development of the games.
The first
GroFaFo Challenge
was held in March 2006 as a 72-hour-contest with a Jury containing of three persons: Tim Struck (publisher of German Unknown Armies and co-author of DeGenesis), Hendrik Belitz (author of a free RPG called Darkon), and myself. Similar to the Ronnies (which I really enjoyed), we had two prompts out of four (but without the rule of having to leave the other two out). Those were:
Mother
Cave*
Law
Sensuality
*I understand the German “Höhle” is much wider than the English “cave”, basically referring to anything hollow.
The Challenge ran for one full month, and we had
19 contributions
in total. Of these, the following 8 were shortlisted:
- In “Randpatrouille” (“Rim Patrol”), the universe is actually a cave and you play both a member of bridge crew and landing team of a patrol vessel. The twist: The crew is made up of members of two different blocks that are basically mocks of the cold war parties. One of your characters belongs to one block and one to the other.
- In “ameiza”, you play ants in a scenario similar to the Woody Allen movie by the same name. These ants all have a dream that conflicts with what the collective requires of them.
- “Powermutter” (“Powermother”) is designed for two players. It’s about hollywood-style action movies where a mother trying to save her child in trouble suddenly develops incredible abilities, while the police never get anything accomplished and only make the mother’s life harder.
- “Mutter” (“Mother”) is an experimental RPG for two persons where you play two characters waking up in the dark without any memory. You create the characters and their situation through flashbacks while the situation evolves.
- “Goochelaar Meisjes” (the title is Netherlandish, so I won’t translate it) walks the line between homage and mockery of magical girl anime shows.
- “Space Monkeys from Finland” is a crazy game about, well, monkeys from the Helsinki zoo with laser guns and psychic powers saving the world. But really, it’s mostly about players screwing each other over.
- “The Great Below” is a highly structured game for four players telling the story of a mother who leaves the far future cave in which her people dwell to kill her own son, who has been sentenced to death.
- “Ego” is also for four players, with a Polaris-like guidance system. It is set in a dystopian world where consume and fun are the law and true love is a crime.
Finally, Ego bet Randpatrouille to a close second and Goochelaar Meisjes to third.
The most striking observation is that we have become pretty “forgy”. There was plenty conflict resolution, resource management, distributed narration and so forth throughout the contributions. You could see traces of Universalis, InSpectres, PtA, Polaris and other games shine through. Other contributions were more like classic RPG’s, but none of that were shortlisted. That’s not because the jury generally prefer ed Forge-like designs, but because those designs were more complete, more focused and generally seemed better thought-through. On the other hand, we also saw some of the "cheap-ass"/"parlor narration" stuff also present in the Ronnies.
The enthusiasm among most of the participants was great, there was a lot of feedback and most of it was pretty substantial, showing that the people had really carefully read other people’s games. But what really thrilled me was that people were
playtesting
. Quite a number of the games, shortlisted or not, were actually played, some several times. I also know of at least one author of a game (“Western City”) that was not even shortlisted who is really working on the game and developing it further. I played in one of his playtests myself, and he is really getting around to something.
I will play more of the Challenge entries for sure, starting with Randpatrouille on GroFaFo summer rally. But what I really want to see is one or more of them published.
- Frank
Logged
Caesar_X
Member
Posts: 84
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #1 on:
July 12, 2006, 06:49:37 PM »
Hi Frank,
That was a really interesting report, thanks for sharing!
I was intrigued by the "Mutter" game. Do you know if those rules (or any of the others) are available in English? I'm afraid my German isn't as good as could be.
Thanks,
Chris
Caesar_X@yahoo.com
Learn more about 'Touch of Noir' here:
http://troupeberkeley.infogami.com/Noir
Logged
contracycle
Member
Posts: 2807
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #2 on:
July 12, 2006, 11:04:05 PM »
Quote from: Frank T on July 12, 2006, 03:05:25 PM
- “Goochelaar Meisjes” (the title is Netherlandish, so I won’t translate it) walks the line between homage and mockery of magical girl anime shows.
Something like "magician girls"; goochelaar was new to me but seems to be used for stage magicians.
Logged
Impeach the bomber boys:
www.impeachblair.org
www.impeachbush.org
"He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast."
- Leonardo da Vinci
JasperN.
Member
Posts: 41
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #3 on:
July 28, 2006, 03:30:47 AM »
After Ron´s visit to Berlin, I urged people over at Grofafo to translate their games or at least write a short playable summary for the Forge. One guy has finshed a rough translation by now, others are coming along, so stay tuned for some classy German gaming goodness.
Logged
Ron Edwards
Global Moderator
Member
Posts: 16490
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #4 on:
July 28, 2006, 06:49:51 AM »
YES!! Fantastic news.
Is there any hope of seeing these posted at a common webpage? If so, then we can continue to develop that page for purposes of posting Forge/Nexus playtest files.
Best, Ron
Logged
oliof
Member
Posts: 449
Harald Wagener - Zurich, Switzerland
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #5 on:
July 28, 2006, 08:10:29 AM »
Logged
Harald Wagener
The Shadow of Yesterday - in german<
Solar System - in german
Jason Morningstar
Member
Posts: 1428
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #6 on:
July 28, 2006, 09:23:22 AM »
Keeton over at 1km1kt would almost certainly hook you up as well, and that would have the advantage of having the docs live in a place where people already look for short, free games (24 hour and Game Chef).
Logged
Grey Ranks: Child Soldiers, Warsaw, 1944
Frank T
Guest
Re: [Report] GroFaFo Challenge (Germany does it, too)
«
Reply #7 on:
July 28, 2006, 09:29:45 AM »
Harald, let's talk about that on Sunday. I was actually planning to ambush you for the Forge/Nexus booth at Spiel...
Jason, that is an excellent idea. I will write to Keeton and ask him.
- Frank
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum