The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:54:55 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Carrying Over Resources Over the Course of Game Sessions
Pages:
1
[
2
]
« previous
next »
Author
Topic: Carrying Over Resources Over the Course of Game Sessions (Read 2544 times)
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #15 on:
July 20, 2006, 07:03:06 AM »
Capes may be one of the few games for which that style of play is well supported.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
TonyLB
Moderator
Member
Posts: 3702
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #16 on:
July 20, 2006, 07:05:13 AM »
It's
permitted
by Capes, in the same way that court intrigue is permitted by D&D. The game (unlike many others) does not actively prevent you from playing it in that way.
When you see a game that
supports
that style ... for which that style works better than a single group around a table once a week ... I think it will be pretty mind-opening.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #17 on:
July 20, 2006, 07:35:45 AM »
I disagree, Tony. The fact that the resources are so portable, that the characters are so separable, that (aside from inspirations and debt) history is only as important as the players make it... that's highly supportive of chaotic play. Those are all tools that chaotic play would use.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #18 on:
July 20, 2006, 07:39:10 AM »
I forgot to mention... a game doesn't have to be BEST played in a particular mode in order to support that mode.
Heroquest is best played with character sheets around a table. Playing via IRC with wikis is well supported, however, because of the low amount of dice-rolling and the loose scene framing. For this reason, Heroquest supports IRC play. It may not support it better than it supports other modes but it still supports it.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Sindyr
Member
Posts: 795
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #19 on:
July 20, 2006, 07:55:10 AM »
Important distinction.
Logged
-Sindyr
TonyLB
Moderator
Member
Posts: 3702
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #20 on:
July 20, 2006, 08:00:50 AM »
Yeah, fair enough. I've just got a lot of mechanics that actively support chaotic play, and address it deliberately, floating around in my head ... so by comparison Capes looks sorta haphazard in its support.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages:
1
[
2
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum