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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Capes online play, a possible environment?  (Read 1780 times)
Hans
Member

Posts: 576


« on: July 24, 2006, 11:08:48 AM »

Hey all:

For your reference, the following two websites seem like a pretty darn good way to organize an online Capes game:

http://www.imaginationcubed.com/LaunchPage

and perhaps even better

http://www.vyew.com/content/

since it actually includes a chat feature.

Hans
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Bret Gillan
Member

Posts: 375

That's Bret with one 't' damn it.


« Reply #1 on: July 24, 2006, 11:12:35 AM »

VYEW looks perfect. It would probably work way better than imaginationcubed since you can chat, draw geometric shapes, and type text into the draw window. It looks like the way to go until someone creates a Capes play environment Java applet. ;)
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Hans
Member

Posts: 576


« Reply #2 on: July 24, 2006, 11:13:57 AM »

VYEW looks perfect. It would probably work way better than imaginationcubed since you can chat, draw geometric shapes, and type text into the draw window. It looks like the way to go until someone creates a Capes play environment Java applet. ;)

You can do geometric shapes in the imagination cubed one as well, its just a bit hidden as to how to find it.  However, I agree that the vyew product seems superior.
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Sindyr
Member

Posts: 795


« Reply #3 on: July 24, 2006, 12:39:27 PM »

Do any of those include VOIP, or would that be done on the side thru Skype and whatnot?  I ask because as far as I can see, a Skype conference is limited to 4 people, and Teamspeak and Ventrillo require that you either run or pay for a server.
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-Sindyr
Sindyr
Member

Posts: 795


« Reply #4 on: July 24, 2006, 05:16:05 PM »

I answered my own question: Skype can be used to do conference calls of more than 4 or 5 people by using highspeedconferencing.com - it is a bit cumersome, but entirely possible to host a group of VOIP participants greater than skype normally allows.  One can even add people calling by normal phone to the call, though normal long distance rates may apply as it's a 712 area code going in that way as opposed to using skype.

Food for thought.
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-Sindyr
AaronLehmann
Member

Posts: 19


« Reply #5 on: August 18, 2006, 07:14:33 PM »

Also, Ventrillo servers are both free and easy to run.  In fact, I'm running one right now.

Aaron Lehmann
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Lxndr
Acts of Evil Playtesters
Member

Posts: 1113

Master of the Inkstained Robes


WWW
« Reply #6 on: August 18, 2006, 07:35:11 PM »

Also, Ventrillo servers are both free and easy to run.  In fact, I'm running one right now.

Aaron Lehmann

Sadly, those of us on Linux are unable to connect to your Ventrillo servers.  Sad
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Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming
AaronLehmann
Member

Posts: 19


« Reply #7 on: August 18, 2006, 08:16:07 PM »

But those of us on Linux can run them.  Ironic, no?

Aaron Lehmann
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Adam Dray
Member

Posts: 676


WWW
« Reply #8 on: August 19, 2006, 08:09:57 AM »

People have played Capes on Foundry MUSH, which is a text-only environment with some tools for dice. You can connect to Foundry via telnet or (preferably) a special MUSH client like SimpleMU (Windows), MUSHclient (Windows), TinyFugue (Linux/UNIX), Atlantis (Mac), or Cantrip (Mac). Foundry's address is legendary.org port 5000.

Send me a personal message if you need help getting connected.
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Adam Dray / adam@legendary.org
Verge -- cyberpunk role-playing on the brink
FoundryMUSH - indie chat and play at foundry.legendary.org 7777
Adam Dray
Member

Posts: 676


WWW
« Reply #9 on: August 19, 2006, 08:36:16 AM »

Crap, that is the wrong port. It'll take you to a fabulous game but it isn't Foundry MUSH.

You want legendary.org port 7777.

Sorry about the mix-up.
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Adam Dray / adam@legendary.org
Verge -- cyberpunk role-playing on the brink
FoundryMUSH - indie chat and play at foundry.legendary.org 7777
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