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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [Gods] The Myth Cycle  (Read 5380 times)
Bret Gillan
Member

Posts: 375

That's Bret with one 't' damn it.


« Reply #30 on: August 09, 2006, 12:41:30 PM »

That's a hot looking Myth Cycle, oreso. If you play with it, let me know how it goes.

I just did a playtest of the Creation Myth last week. Very heavy on the Debt, and I'm not sure if I like that or not. It means you come out of the Creation Myth with a lot of Inspirations and Story Tokens, but it can be frustrating if you want to avoid being Overdrawn. But we did come up with a cool idea - making the Cosmos of variable sizes allows you to increase or decrease the pace of the game. For a con scenario the Cosmos will probably just have five slots - more slots means a longer campaign.
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newsalor
Member

Posts: 83


« Reply #31 on: August 18, 2006, 12:06:17 AM »

Damn! Here I'm designing a god-game and Eero tells me that there is alreay one coming up as a Capes-variant.

Your project looks good though.
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Olli Kantola
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