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Author Topic: Space Opera Take on Well of Souls  (Read 2948 times)
epweissengruber
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Posts: 311

I like games! and theory! and The Forge!


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« on: August 15, 2006, 05:28:26 AM »

I will be running a Space Opera take on The Well of Souls shortly.

I have posted my notes and my character sheets here:

http://games.groups.yahoo.com/group/HeroQuest-RPG/files/Space%20Opera%20and%20Well%20of%20Souls/



The labels allow players to custom build characters very quickly.  They just slap the characters on a sheet and away they go.
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Der_Renegat
Member

Posts: 124

everything is religion


« Reply #1 on: August 15, 2006, 12:32:17 PM »

Hi!

How do you use the equipment in your game ?

Infiltration Suit (3w)
*   Electronic Countermeasures
*   Low-profile (heat, sound, radar, shielding)
*   Explosive Devices
*   Mini-nuke
*   Mini-neutron bomb

Does this work as a keyword ?
And what does a Mini-nuke at 3w ?




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Christian
epweissengruber
Member

Posts: 311

I like games! and theory! and The Forge!


WWW
« Reply #2 on: August 16, 2006, 06:10:28 AM »

Most of the time I don't stat out equipment
- if you say you have Sword and Shield I assume you have the equipment.
- if you want to have "OrcSlaying Dagger" then we stat it out.

Sometimes I want a signature piece of equipment.  As pure metagame I permit only one character to have that special piece of equipment.

Imagine that this specialized equipment is an Affinity.
- Within that Affinity are several Feats which may be used.
(Most of the time, I treat abilities as Abilities or sometimes as Spells from a Grimoire -- Abilities are broad, Spells are powerful but specific)

A mini-Nuke is a small thermonuclear device.  So it blows stuff up.  But in terms of resistance its not that hard to overcome.  So my villains get a roll to escape the blast, and other PCs can find ways to survive it.  I wanted the colour of characters being able to say "that building goes up in a vapour" or "the enemy ship ruptures inside of its force field, then the forcefield goes," but to not have ultimate power over all of the actants in the game.

It's just like a character having "Follower: Red Dragon (13)": sounds cool but it is not a game-breaker.
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epweissengruber
Member

Posts: 311

I like games! and theory! and The Forge!


WWW
« Reply #3 on: August 20, 2006, 03:41:13 AM »

The nuke didn't pose a problem -- the "Self-Destruct Key to the Fleet" did.

I mean, the conflict didn't obliterate the PC's -- notice that its rating isn't that good -- but I will leave it out next time.
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epweissengruber
Member

Posts: 311

I like games! and theory! and The Forge!


WWW
« Reply #4 on: August 21, 2006, 06:16:10 PM »

The discussion of the session is taking place here:

http://www.indie-rpgs.com/forum/index.php?topic=20981.0
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