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[GenCon] Random Moments of Awesome

Started by Iskander, August 15, 2006, 11:33:30 AM

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Iskander

Hey folks, I wanted to post a few random awesome moments, just because. Please chip in. Here's my first:

It was unequivocally awesome for me to see Dalys (Michael S. and Kat Miller's daughter) and Tovey (Meg and Vincent Baker's youngest son) at the booth regularly, and have them be at the convention with the whole cray-zee crowd of game designers. It reinforced a sense of family, of mutual respect, and of the bright, bright future we have ahead of us. Dalys is so excited about running her dad's game next year, it gave me goosebumps. Tovey was just a glowing bundle of joy with a story-filled childhood of warmth and fun ahead of him.

I felt blessed to meet them both at the time we all come together to celebrate each other's work and play.
Winning gives birth to hostility.
Losing, one lies down in pain.
The calmed lie down with ease,
having set winning & losing aside.

- Samyutta Nikaya III, 14

Nathan P.

It was awesome for me when I was talking to a guy who came to the booth, and I saw he had a white sticker (that was the "I bought stuff" sticker). I said "So you're back! Anything else I can help you find?" and he said "Not really. I just wanted to browse some more - this is my favorite booth here."

I felt like we were doing something right.
Nathan P.
--
Find Annalise
---
My Games | ndp design
Also | carry. a game about war.
I think Design Matters

jrs

Seeing the first-timers embrace the spirit of the Forge booth:  talking to customers about all the games, helping out with the demos, and taking responsibility for the welfare of the booth including the more awkward jobs like breaking up "walls" of people congregating around the booth.  Everyone was great and the booth was hopping most of the time (there always seemed to be a short lull midday).  And yeah I'm going to point at two of them -- Kevin and Nathan -- for their excellent presence in the browse area of the booth.   

Julie

Meguey

Daily highlights:

Wednesday: We got there early enough this year!!! Watching the booth take shape was so cool, as books got unpacked and I met people I'd only seen on-line. And the demo workshop was great.

Thursday: I got to do a full game of 1001 Nights with Paul Tevis, Ben Lehman, and a couple who had bought my game earlier in the day. Paul got to play a talking camel, and it was awesome.

Friday: Nathan dropped extra-gem-like dice in my demo kit. It was totally cool how much we like each other's games.

Saturday: Watching Vincent demo Mechaton to everyone, especially to kids. And playing Death's Door *at LAST*, and it being even more awesome than I expected, which was a lot. Some of the costumes were amazing - I took some really cool pictures. I played my first ever game of Jungle Speed, and would have won if I hadn't been holding someone else's fussy baby and playing one-handed.

Sunday: I played carry.a game about war, which ROCKED!!I loved hanging out with Jasper about musicals after hours.

The newbie pod-cast with Judd and Jeff was a total love-fest, plus way fun, but I can't remember which day it was. Tovey was generally his laid-back and happy self, except when he got tired/hungry. And he learned to crawl at GenCon!

TonyLB

Yay for Tovey!

I was doing my whole "Watch for people who focus their body language into the booth thing" when this guy makes a bee-line right up to the edge of the booth and stands there with his whole body oriented straight toward it.  I like to think that I was there within five seconds of this spectacular display of raw interest, and I can't imagine it was more than ten.  We had the following conversation:

    Me:  Can I set you up to play a game with someone?
    Him:  No.  You wrote one of these games?
    Me:  Yes, I wrote
Capes (gesture to poster)
Him:  Tell me about it.[/list]

So I gave a pitch, about what excited me about the game.  He asked questions about how it fulfilled the promise of that excitement, and I sketched in a few rules points.  I said "I'd be very happy to demo it for you, and you can see all of this in action."  "No," he says.  "Do you have a card?"

I excuse myself for a moment to grab an info-card from the register (dammit!  should have had them on my person!) and come back.  We exchange cards, with me always being conscious of the Japanese overtones of such ritual.  I glance down at his card.  My heart doesn't skip a beat, it simply stops.

"Oh my god," I say ... not squealing, but just a deadpan recognition that those three words must be said at this time.  "You're Robin Laws."

He agrees that, yes, that's who he is, bids me good day and goes off to check out the next booth.

This thread, of Robin's creation, is what convinced me that salesmanship was a skill worth plowing energy and thought into.  I am thrilled to have been able to give a pitch to him.  I am eternally grateful that I did not look at his badge before the pitch.
Just published: Capes
New Project:  Misery Bubblegum

Blankshield

My totally awesome moment of the con came when I was walking back to the hotel on Friday afternoon.  The reason I was doing that is totally gone from my mind.

I'm standing waiting for the light to change between the convention center and the mall, and from off to my left I hear "James?  James!"  and it's one of the guys who played Death's Door for at Forge Midwest (I'll let him chime in if he wants to be non-anonymous; I know he's active on the forge).  We chat for a little bit of identity confirmation and "this is my friend" and that kind of jazz, and then he says:

"I signed my will last week."

Then we talked a bit more, and talked to his friend about the game, and he said something about wanting to play Death's Door with his parents, but I gotta be honest, the rest of that conversation was kind of a blur.

thank you.

James
I write games. My games don't have much in common with each other, except that I wrote them.

http://www.blankshieldpress.com/

Andrew Cooper

Thoughts about GenCon... there are so damn many...

Tovey kicked ass!  He and I had fun for a few minutes sucking on our fingers and making strange noises at each other.  Kids are *the* awesome.

Games on Demand kicked ass!  I was there all the time.  I ran Capes, Dogs in the Vineyard, and Great Ork Gods (twice).  I played Universalis, Dogs in the Vineyard, and With Great Power.I don't know what the official viewpoint is on the GoD tables (I hope Kat will post something about it) but my take was that it was wildly successful.

Afraid kicked ass!... even late on Saturday night when my mind was fried.

Jungle Speed kicked ass!  It also kicked my ass!  Eric Minton is wicked fast on the All Grab.  Tony is pretty silly and from what I hear, I don't even want to sit at the same table with Luke.


Justin D. Jacobson

This may sound odd, but my highlight was basking in the glow named Tovey. It was my first real trip away from my own 8-month-old. Every time I saw his smiling face, I was both giddy and homesick at the same time.

As far as gaming goes, I got in 3 demos: Shock:, Mortal Coil, and Mob Justice. All three were superb: tight, focused, grabbing. I don't think it's any surprise that those were the 3 books I bought at the con. I suspect that short of, say, WotC and its ilk, the Forge runs the most professional demos in the hall.

My only real regret is that I didn't get a chance to demo my own Passages after hours. I feel like a missed a significant feedback opportunity.
Facing off against Captain Ahab, Dr. Fu Manchu, and Prof. Moriarty? Sure!

Passages - Victorian era, literary-based high adventure!

Robert Bohl

For me, this time, it was basically entirely the people.  I barely played anything, though what I played I mostly had fun with.  I also got my ass moving on a game, since another one had been produced that was similar.  I wrote the first draft of the rules on a notepad during the drive home, and will probably have something playtestable relatively soon (though I will have to be there because I probably won't have the time to write it all out).
Game:
Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG


Malcolm Craig

Getting repeatedly punched in the face by Tovey! he's a great kid, full of curiosity about everything around him.

Iain running 5 Mob Justice demos back to back. He rocked conspicuously.

Joes attempt to distract the police by getting them to dance during the Mortal Coil game: "Here's my new song 'Rockin' Bacon, Let's Get Shakin''!"

Hearing gales of laughter from the Best Friends demos.

Clinton getting really hyped about Cold City.

Alexander and his breathing exercises.

And so many more.

Cheers
Malc
Malcolm Craig
Contested Ground Studios
www.contestedground.co.uk

Part of the Indie Press Revolution

Lxndr

* Meeting so many people; reconnecting with those I've met before.  Specifically sitting next to Joe on the plane ride out - running into a Forge guy before I even made it to Indianapolis was great.

* The Breaking the Ice game between my country singer and a were-rat.  Our first date went horribly, but after that we were on a roll, and I know they'd have made it together, those crazy kids.

* Universalis in the GoD area: a lawyer/cop drama on a mining asteroid in deep space!

*playing Purge in WGP and going invisible from the sheer amount of energy I was using

*Getting to playtest my new game, Ensemble.  Running Fastlane with Jason Morningstar.  And, in the most unexpected moment of the con for me, running Dogs at the GoD table.

* Go Play

* TonyLB and everyone doing the rpg-theory-porn thing.  "If you're thinking about cinematography, you're not jacking off."

And finally:  Actually having people come up to ME and say hello, 'cause they'd known my name and wanted to meet me.  That's never happened to me before, and it was awesome.
Alexander Cherry, Twisted Confessions Game Design
Maker of many fine story-games!
Moderator of Indie Netgaming

Gregor Hutton

Guy pulling out a copy of Best Friends for some light reading while waiting for his flight home to Dallas at Indy Airport on the Monday. That was weird. I didn't see him at first but the frantic eyebrow raising and nodding from Malc and Iain soon had me noticing him.

He started reading Mortal Coil once he was done with BF.

Tim C Koppang

Quote from: Gregor Hutton on August 16, 2006, 08:33:07 PM
I didn't see him at first but the frantic eyebrow raising and nodding from Malc and Iain soon had me noticing him.

Does anyone else have a hilarious picture of this scene in their head?

Joshua A.C. Newman

Hottest moments that leap to mind:

• Playing Cold City with Rob, Malcolm, Tim WK, and Paula & Steve Dempsey. That was some gnarly shit and I'm very happy to have experienced it with you guys.

• Playing Shock: with Rob and Judd. You know, many of my all-time favorite gaming moments are with you two. Issues: Innocence and Suicide. Shock: Immortality. We had to draw some pretty weird moral lines there.

• Playing Mortal Coil with Brennan, Remi, Paul (sorry I didn't get to play Shock: with you, man!), Steve D, and Judd. Flaming Taft was the most magical episode of Behind the Music imaginable. That game was fuckin' funny.

Yeah, my best moments were games that I played with people I like, or got to liking right quick. No big surprise there.
the glyphpress's games are Shock: Social Science Fiction and Under the Bed.

I design books like Dogs in the Vineyard and The Mountain Witch.